Hey guys, just thought i'd point out what i see as a design flaw regarding generals.
Alot of items increase minion damage/health/resistance/whatever. The problem with this is that some generals (such as erebus) can have up to 12 minions while a general like sedna has a maximum of 4 (totems excluded).
This causes a serious disparancy between the effectiveness of these generals minions. For example, if an items boosts minion damage by 10, then erebus total minion dps is increased by 10x12 = 120 while Sedna would only see an increase of 10x4= 40
This issue could be solved pretty easily by including a modifier so that generals with less minions gain a more significant boost or by increasing the boosts associated with each item and then applying the buff by diving them equally among the minions. For example, if an items boosts damage by 10, then 10 would be divided by 12 and each of erebus's minions would see a damage boost of 0.8 while 10 would be divided by 4 and all of sedna's minions would see a boost of 2.5
What do you guys think?