# 2/25/09 - DFS - removed cheating per stardock
# {
# default = 1,
# label = "<LOC lobui_0208>Cheating",
# help = "<LOC lobui_0209>Enable cheat codes.",
# key = 'CheatsEnabled',
# pref = 'Lobby_Gen_CheatsEnabled',
# gamemodes = {
# 'conquest',
# 'sandbox',
# 'capturetheflag',
# 'structuredefense',
# 'flagcontrol',
# 'slaughter',
# },
# values = {
# {
# text = "<LOC _Off>Off",
# help = "<LOC lobui_0210>Cheats disabled.",
# key = 'false',
# },
# {
# text = "<LOC _On>On",
# help = "<LOC lobui_0211>Cheats enabled.",
# key = 'true',
# },
# },
# },
no idea what any of this mean or what the OP is talking about when they edited file. however.... this would only effect Single Player. any edit to the lua script would result in a dysync during the game (this means a message every 20 - 25 secs saying "Desync Detected")