I've gotten crashes, lots of them. Sometimes more than one per day.
from demigod.txt - from the first "warning" to the last line
warning: Error running /lua/sim/tasks/AbilityTask.lua script in CScriptObject at 312d9870: ...dock games\demigod\dgdata.zip\lua\sim\scripttask.lua(74): ScriptTask.TaskTick called. Did you forget to add TaskName to your command lua param table?
stack traceback:
[C]: in function `error'
...dock games\demigod\dgdata.zip\lua\sim\scripttask.lua(74): in function <...dock games\demigod\dgdata.zip\lua\sim\scripttask.lua:72>
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: Setting audio parameter 'LEVEL' to value '3.000000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
warning: The formations module didn't define formations. Hmm Odd?
warning: The formations module didn't define formations. Hmm Odd?
warning: The formations module didn't define formations. Hmm Odd?
warning: The formations module didn't define formations. Hmm Odd?
info: Setting audio parameter 'WARSCORE' to value '2.000000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
warning: The formations module didn't define formations. Hmm Odd?
warning: The formations module didn't define formations. Hmm Odd?
warning: Setting LazyVar value failed: ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(82): attempt to index field `used_by' (a nil value)
stack traceback:
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(82): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:74>
[C]: in function `SetNewTexture'
...tardock games\demigod\dgdata.zip\lua\maui\bitmap.lua(61): in function `OnDirty'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(86): in function `SetValue'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(97): in function `Set'
...tardock games\demigod\dgdata.zip\lua\maui\bitmap.lua(82): in function `SetTexture'
...mes\demigod\dgdata.zip\lua\ui\game\abilitybutton.lua(176): in function `OnEnable'
...ardock games\demigod\dgdata.zip\lua\maui\control.lua(65): in function `Enable'
...s\demigod\dgdata.zip\lua\ui\game\hud_achievement.lua(64): in function <...s\demigod\dgdata.zip\lua\ui\game\hud_achievement.lua:54>
warning: Setting LazyVar value failed: ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(82): attempt to index field `used_by' (a nil value)
stack traceback:
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(82): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:74>
[C]: in function `SetNewTexture'
...tardock games\demigod\dgdata.zip\lua\maui\bitmap.lua(61): in function `OnDirty'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(86): in function `SetValue'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(97): in function `Set'
...tardock games\demigod\dgdata.zip\lua\maui\bitmap.lua(82): in function `SetTexture'
...mes\demigod\dgdata.zip\lua\ui\game\abilitybutton.lua(176): in function `OnEnable'
...ardock games\demigod\dgdata.zip\lua\maui\control.lua(65): in function `Enable'
...s\demigod\dgdata.zip\lua\ui\game\hud_achievement.lua(64): in function <...s\demigod\dgdata.zip\lua\ui\game\hud_achievement.lua:54>
info: If we are trying to attack the same location, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack the same location, ignore the new request
warning: Attempt to buy invalid item
warning: Unit = \0000
warning: The formations module didn't define formations. Hmm Odd?
warning: Attempt to buy invalid item
warning: Unit = \0000
warning: Attempt to buy invalid item
warning: Unit = \0000
warning: Setting LazyVar value failed: ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(82): attempt to index field `used_by' (a nil value)
stack traceback:
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(82): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:74>
[C]: in function `SetNewTexture'
...tardock games\demigod\dgdata.zip\lua\maui\bitmap.lua(61): in function `OnDirty'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(86): in function `SetValue'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(97): in function `Set'
...tardock games\demigod\dgdata.zip\lua\maui\bitmap.lua(82): in function `SetTexture'
...mes\demigod\dgdata.zip\lua\ui\game\abilitybutton.lua(176): in function `OnEnable'
...ardock games\demigod\dgdata.zip\lua\maui\control.lua(65): in function `Enable'
...s\demigod\dgdata.zip\lua\ui\game\hud_achievement.lua(64): in function <...s\demigod\dgdata.zip\lua\ui\game\hud_achievement.lua:54>
warning: Setting LazyVar value failed: ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(82): attempt to index field `used_by' (a nil value)
stack traceback:
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(82): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:74>
[C]: in function `SetNewTexture'
...tardock games\demigod\dgdata.zip\lua\maui\bitmap.lua(61): in function `OnDirty'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(86): in function `SetValue'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(97): in function `Set'
...tardock games\demigod\dgdata.zip\lua\maui\bitmap.lua(82): in function `SetTexture'
...mes\demigod\dgdata.zip\lua\ui\game\abilitybutton.lua(176): in function `OnEnable'
...ardock games\demigod\dgdata.zip\lua\maui\control.lua(65): in function `Enable'
...s\demigod\dgdata.zip\lua\ui\game\hud_achievement.lua(64): in function <...s\demigod\dgdata.zip\lua\ui\game\hud_achievement.lua:54>
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: Setting audio parameter 'LEVEL' to value '4.000000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack the same location, ignore the new request
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
info: Setting audio parameter 'WARSCORE' to value '2.000000'
warning: The formations module didn't define formations. Hmm Odd?
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack the same location, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack the same location, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
warning: The formations module didn't define formations. Hmm Odd?
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack the same location, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
warning: The formations module didn't define formations. Hmm Odd?
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
info: If we are trying to attack the same location, ignore the new request
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack our current target, ignore the new request
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack the same location, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack our current target, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
warning: The formations module didn't define formations. Hmm Odd?
warning: The formations module didn't define formations. Hmm Odd?
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack the same location, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
warning: The formations module didn't define formations. Hmm Odd?
info: If we are trying to attack our current target, ignore the new request
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
info: If we are trying to attack the same location, ignore the new request
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': attempt to call a nil value
stack traceback:
warning: Error running '/lua/UserScriptCommand.lua:VerifyScriptCommand': ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(82): attempt to call a nil value
stack traceback:
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(82): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:74>
[C]: in function `SetNewTexture'
...tardock games\demigod\dgdata.zip\lua\maui\bitmap.lua(61): in function `OnDirty'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(70): in function `SetFunction'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(95): in function `Set'
...tardock games\demigod\dgdata.zip\lua\maui\bitmap.lua(82): in function `SetTexture'
...tardock games\demigod\dgdata.zip\lua\maui\button.lua(61): in function `ApplyTextures'
...tardock games\demigod\dgdata.zip\lua\maui\button.lua(83): in function `OnDisable'
...mes\demigod\dgdata.zip\lua\ui\game\abilitybutton.lua(183): in function `OnDisable'
...ardock games\demigod\dgdata.zip\lua\maui\control.lua(59): in function `Disable'
...s\demigod\dgdata.zip\lua\ui\game\hud_achievement.lua(59): in function <...s\demigod\dgdata.zip\lua\ui\game\hud_achievement.lua:54>