Quoting RegnorVex, reply 5Do you have to use /proxsyserverlonly? Not everyone has to. When you do that your packets have to go from you to whereverthehelltheyarelocated and back, times your opponents. What happens when you don't use that?
Pretty much the same exact thing. Ive tried it all ways. Port forwarding on and off, inserting those parameters on and off, and enbaling and disabling DMZ host. Still the same problem. Now I am using no other devices or programs that would take up bandwith at all. The Only thing i've had up is the game itself and still this problem occurs. Now I know that my connection is considered lowend but I dont think it should be low end to the point where even a DSL subscriber cannot play this game online. First that is a huge mistake by the devolpers of this game because it forces people (espiaclly in the economy now) to buy a higher end connection speed just to enjoy this game. It kind of turns off alot of people who have mediocre connections like mine. Meanwhile every other online game I play perfectly fine and also download torrents and music fine from other p2p connections. I'm not accusing the devs of creating this problem intentionally but still it's something that should not have been over looked. But as stated above the new patch is supposed to be optimized for lower end connections. Hopefully the 35% lower bandwith usage would be suitable for my connection which is not horribly bad.
(Your connection is that bad ... this is just avg. cable near my house. You barley pull 0.3 Mb/s on the UP).
Yeah ur connection is really that bad. You barley pull 0.3 on the upload. Hence why you can't play. Hence why you can open every port and be in the DMZ and do w/e the heck you want and NOTHING HELPS RITE?!.....
i dont lag on wow at all..never drop from games on wow..never dropped on company of heroes..or starcraft..or dota..i play cod4 just fine..gears of war just fine aswell..umm battleforge fine..pretty much every game i own just fine online except this one..no lag..no drops..sometimes even 30ms..so whats makes this game any different?..and why would they make these changes in the new patch if they didnt notice that this is a problem?
Why would this game be different? WoW and stuff uses something we like to call "Client-Server". Therefor the server just keeps up-to-date with everyone and just sends you nice little info about whats going on.
In Demigod its p2p (peer-to-peer) and it doesn't work this way. YOU have to tell everyone in game what is going on just like they have to tell you everything going on with them (See if you think about it ... its pretty crazy huh? ALOT more info going around).
So think of it this way ...
2v2 - You are DLing from 3 people... their clients are telling you what is going on and you are telling them what is going on (so you are uploading to 3 people as well).
3v3 - Gets a little more intense! You are now DLing info from 5 people at a time while uploading your info to 5 different people.
5v5 - Now you are DLing from 9 people and uploading to 9 people.
See the difference? In WoW you and the server talk ... thats it. The server updates you what those thousands of kids are doing ... your not having to talk and upload what your doing to every single person. Just the server and it takes care of it.
So thats the difference. Welcome to p2p. Its your connection...