Whenever I bite with erebus I automatically stop attacking my target and re target something else.
Whenever I use an item while running like wand of speed, my demigod stops running turns around and immediatly auto attacks someone. This can be bad while running away
+1. When I'm chasing another Demigod and I trigger Wand of Speed to run them down, it would be nice for my DG to resume running after the Wand of Speed activates. Instead, there's a lurching moment where my DG is taking no actions (or attacking something near him) and my opponent gets away.
I think there are a lot of effects (Wand of Speed, TB/QoT state change, etc.) where the desired behavior is for the DG to resume its previous action, if said action was unfinished (like "move here" or "attack this DG".) Note that this isn't true for all effects (Scroll of Teleport, for example), so I suspect coding this behavior into the game would be finicky and non-trivial.
(Come to think of it; this might be a bug; I haven't noticed the "whoops I lost my previous order" issue when changing states with QoT, or when using a Heart of Life. So maybe the problem is unique to certain skills/situations.)