The build I use with Oak is:
Lvl 1: Penitance. Scares people (except UB) out of your lanes to let you level. Oak's best power hands down.
Lvl 2: Death Ward. Mooks are good.
Lvl 3: Divine Justice. Health and mana are better.
Lvl 4: Pen II or Death Ward II. Depends on what I'm facing. A lot of assassins and I'll take pen, generals death ward.
Lvl 5: Surge of Faith I. Oak's second best power, and really speeds creep farming. At this point I feel comfortable fighting most demigods, but I'm still pretty cautious with assassins.
Lvl 6: Pen II or DW II (see lvl 4)
Lvl 7: Pen III. At this point I want to see Demigods running from me.
Lvl 8: DW III. Spirits are a major part of my DPS at this point, and often surprise people by how much I put out.
Lvl 9: Soul Power. I've got enough spirits for it to matter at this point, and the boost will be a bit of a surprise. I can match virtually every DG in straight melee by now.
Lvl 10: Pen IV. Now you can't even run. 800 burst damage to lead and finish a fight plus slows.
Lvl 11: DW IV. Full power to minions.
Lvl 12: SoF II. Again, basic power increase to a great power.
Lvl 13: Morale I. My minions at this point match me in DPS, and nobody else on the battlefield is close without artifacts.
Lvl 14: Save.
Lvl 15: Frenzy and SOF III. If I can't drop every enemy DG in a straight melee by now, something has gone dreadfully wrong and they've outmoneyed or outleveled me.
Lvl 16-20: Morale it up, fuzzball.
By the end, without artifacts, I'm slamming down a ton of DPS. The weakness of this build, of course, is someone who stacks armor (not health, I'm a damage machine by now) because all my damage except Pen and SOF is physical.
I am not sure it's Oak's best build, but it has worked for me. I always purchase monks early, speed and more speed, and minion damage equipment. The best thing to do is run from a demigod while assigning your minions to attack him, so he chases you for that kill, but ends up getting rocked by the unexpectedly large minion damage.