But, if you remove the heart of life, think of how much longer that would make the game. All the additional stops you would be making back at the crystal.The pacing of the game would change alot. It you put this in perspective on large maps like two brothers it could make a battle so different then it is now.
I personally don't think that's a bad thing. As it is now, I rarely even get to level 15 (win or lose). Most games seem a rush to Giants and then it's GG. I laugh a little inside when I see builds that are speced out to level 20 with artifacts. My own experience says that if you are level 20 with artifacts you're just toying with the opposing team and should have won 5 levels ago.
Once you get HoL, you can keep constant pressure on the opposing team with out having to retreat. Even with both sides having HoL, someone eventually has to turn and run (or die). Normally the winner would regroup, wait for reinforcements, use pots, etc giving the retreating side a chance to regroup themselves.
With HoL, you can fully restore on the run (my biggest complaint) and since you won the previous fight and are now fully restored, the other guy has to fall back even he HoL's. If he didn't win the first time, what are the chances of winning the second time?
I dont' think it's OP but I'd like to see it changed a bit with either a longer cooldown or not being able to move while restoring. I think either one of those would help in be more inline with a 'Portable Cyrstal'.