You're better off sticking with shield for survivability and then focusing on the "open" skills, ground spikes are priority #1 and then either spikewave or uproot depending on the makeup of the game. Ie: against a rook on crucibel you'd be better off with spikewave since it will hit a few of his towers + him + creeps. In a small or wide open area game uproot is often better.
Ignoring the closed skills other than shield is imo the best way to go. I play QoT almost exclusively and if you check ranking you'll see I win most of my games. If you don't agree, at least do me a favor and do not get shamblers against oak, it just is giving him free hitpoints.
It depends how you want/need to play QoT that game. QoT can really tank a shit load with mulch+bramble. It depends on how you want to play QoT.
I play QoT almost exclusively and if you check ranking you'll see I win most of my games.
Rankins mean nothing atm. They are truely messed up. Also it depends who you play against. With PUGs you might be winning 80% of your games but still be rubbish, but if you play vs only good players you might be very very good but only be winning 50% of your games. I checked your rank. Your 10,842 - not that ranks mean anything atm.
If you don't agree, at least do me a favor and do not get shamblers against oak, it just is giving him free hitpoints.
Mulch has crazy range. You can leave your shamblers at your base or behind towers and just use them for the hp regen.