I do not want the development team working on such a small detail, prefer they stick to developing more maps/demigods and improving MP performance.
How do you know the guy who would be making a new DG is the one who would adjust the UI?
Why not have a confirm dialogue? IMO (but most likly the majority of all players) it would be more annoying picking a skill then you get an additionaly click a confirm option after choosing. Doing it in combat would be annoying
This is a good point, I don't know why you sandwiched it inside of all the other stuff you wrote.
picking the wrong skill that you didnt want isnt the end of the world since most skills are balanced and useful.
A single point in most skills isn't useful at all unless it's so early in the game that you can change your entire build around it. The only exceptions are things like stats, boulder roll, mist, and bat swarm, for obvious reasons.
Perhaps we need a confirm move order, because I more often over clicked into enemy territory than I clicked the wrong skill button out of a 3-7 button choice.
If when you chose to move somewhere it set you on a course to that location and you could not deviate until you arrived or killed whichever enemy you clicked, then perhaps a movement confirmation dialogue actually would make sense. But since obviously location and talent choices have nothing to do with each other, you simply ended your post on a low note. Way to go.