Now, not to start a Flamewar, but Get Over It.
While I do agree that people often drop games before they are lost, you are being absolutely ridiculous if you insist that players remain in the game to the bitter end. Have you seen pro Starcraft games?
Watch http://www.youtube.com/watch?v=Qr2Mr-JqHLM from 4:50-5:10
GG-> Quit before *any* damage is done to their base!
For that matter, have you seen any decent chess played? Rarely does it actually go to the true "check-mate". Usually, one player conceedes when the loss is obvious.
Therefore; if I am playing against you, and your team is spanking my team, Warscore 10-5, you have 20 combined kills, and we have 1, I'm going to quit. This isn't 'rage-quitting'. This is acknowleding that you've already won; this is admission of defeat. Go ahead and comp-stomp for the favor.
It's ridiculous, and unfriendly to the "common" player, to insist that the less experience players sit there and die over and over again when there is no chance of victory, and you are just waiting for the enemy to whittle down the base. When the opposing team has farmed an AI 10 times, or there is someone on your team that just kamikazes like there's no tomorrow, the game is already lost and over, and I have better things to do in my life than sit there and observe you stomping me. You might as well just stomp the AI; it's not like you make less XP, and perhaps the game will get over more quickly so that I and my teammates might go to another game, and practice the important part, the part before "certain loss".
I have to warn the community; this "rage" over "ragequitting" will ultimately turn off new players, and will prevent Demigod from being a true pro-style multiplayer online game with a long lifetime.
As far as I'm concerned, there are two improvements that should be made:
1. A real way for a team to admit defeat. When one team becomes "all AI", the other team should have the option of taking the win now, or going on to comp stomp. Both should be considered a victory.
2. A favor incentive for holding out in a game to the bitter end. This might, but probably won't, reduce the incidence of people quiting during the "defeat" period.
All that being said, it's ridiculous when people quit 2 minutes into the game. There should be a negative favor hit for that, or some other form of penalty. You shouldn't quit because you were the first enemy kill; you shouldn't quit because you were stupid and fought inside the enemies towers.
But quitting because you are getting absolutely stomped? That's *honorable*. That's how real games are played. There's no reason that isn't legit. There *aren't* any games out there that don't allow concessions; even in the real world of sports (blowout rules).
Get Over It.