From the history log in impulse
Can someone explain these please?
- Added underlying code to attempt to rehost when players quit
- Connection refresh updates on player creation
This I like haven't tested it though.
- Disconnect dialog is no longer modal. It now allows player to access the menus and chat while it is showing.
Does this mean people with different version can play with each other?
- Modified exe version checking code so that both players need to use the /allowmismatch cmd line param in order to have mismatched exes play together.
Also the game seem to respond slower in the menus but have only tried once will restart comp and start try again.
Thank you for letting me hit ESC to skip all the intro movies.