Randomly but at least every other game Demigod is randomly crashing to desktop producing an error message like this:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x009938c1
attempted to read memory at 0x00000104
Program : J:\Spiele (x86)\Demigod\bin\Demigod.exe
Cmd line arguments :
Callstack:
Unknown symbol (address 0x009938c1)
Reactor version: 1.00.55
Demigod version MAIN.1.01.0139
Last 100 lines of log...
A full record of the log is stored in the Demigodlog.txt file
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/units/ug/b/ugbfort01/ugbfort01_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '4.000000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: KILL VO : [KillHero_hgsa01]
info: Setting audio parameter 'LEVEL' to value '4.000000'
info: ARMY_1_2 Adding upgrade [CGoldIncome01]
info: If we are trying to attack the same location, ignore the new request
info: ARMY_1_2 Adding upgrade [CBuildingHealth01]
info: ARMY_1_2 Adding upgrade [CBuildingStrength01]
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Setting audio parameter 'LEVEL' to value '5.000000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/units/strongholds/stronghold02/stronghold02_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '5.000000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: ARMY_1_4 Adding upgrade [CPortalFrequency01]
info: If we are trying to attack the same location, ignore the new request
info: Removing upgrade [CPortalFrequency01]
info: ARMY_1_4 Adding upgrade [CPortalFrequency02]
info: Removing upgrade [CGoldIncome01]
info: ARMY_1_4 Adding upgrade [CGoldIncome02]
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: KILL VO : [KillHero_hrook]
info: hvampire can't use ability HVampireBite02 because target is dead
warning: ScriptTask.TaskTick called. Did you forget to add TaskName to your command lua param table?
info: hoak can't use ability HOAKPenitence02 because target is dead
warning: ScriptTask.TaskTick called. Did you forget to add TaskName to your command lua param table?
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: KILL VO : [KillHero_hepa01]
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
The problem only occurs with Demigod, i'm using Windows Vista 64bit is that a known reason for trouble?