Here's a portion of it. Full link at bottom. (Not a troll, just an update on news)
"Taylor mentioned at the beginning of the demo that he wanted to explore story and characters more in Supreme Commander 2, but that he also wanted to continue to focus on technology just as much as before. He then showed us our first glimpse of the game, an overhead view of a map called "Illuminate 5." If you've played the same developer's Demigod, you'd be familiar with the art style of the backgrounds. It featured a giant arena hovering over an illuminated city, and its color palate and 3D-on-2D look were highly reminiscent of the aforementioned game. This isn't the only aspect of Supreme Commander 2 that takes its cues from Demigod. The same graphics engine is being used, which makes Supreme Commander look more natural--and run smoother. Expect the game to run on a variety of systems, and to run better than its predecessor.
Of course, Demigod is also known for its multiplayer connection issues. Taylor acknowledged the problems, adding that Gas Powered Games has learned a lot from the experience. The developers have yet to settle on a multiplayer technology partner, but assured us that the Impulse multiplayer technology powering Demigod will not be used for Supreme Commander 2."
Found at: http://e3.gamespot.com/story/6211080/supreme-commander-2-impressions