Ok, happened 4 times in a row now. I'll be hosting a game, I've tried full screen and windowed mode both. It crashes when I hit launch. It says "no text" instead of Cataract or whatever, and it gives me an unhandled exception.
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x006ed5c4
attempted to read memory at 0x000000d0
Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :
Callstack:
Unknown symbol (address 0x006ed5c4)
Reactor version: 1.00.56
Demigod version MAIN.1.01.0139
Last 100 lines of log...
A full record of the log is stored in the Demigodlog.txt file
debug: Loading module '\000/lua/game.lua\000'
debug: Loading module '\000/lua/sim/ai/heroes/actions/squadlocationactions.lua\000'
debug: Loading module '\000/lua/sim/ai/heroes/actions/useachievementitemsactions.lua\000'
debug: Loading module '\000/lua/sim/ai/heroes/actions/useitemsactions.lua\000'
debug: Loading module '\000/units/heroes/hema01/hema01_aiactions.lua\000'
debug: Loading module '\000/units/heroes/hepa01/hepa01_aiactions.lua\000'
debug: Loading module '\000/units/heroes/hgsa01/hgsa01_aiactions.lua\000'
debug: Loading module '\000/units/heroes/hoak/hoak_aiactions.lua\000'
debug: Loading module '\000/units/heroes/hqueen/hqueen_aiactions.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrook_aiactions.lua\000'
debug: Loading module '\000/units/heroes/hsedna/hsedna_aiactions.lua\000'
debug: Loading module '\000/units/heroes/hvampire/hvampire_aiactions.lua\000'
debug: Loading module '\000/lua/sim/ai/heroes/sensors/buffsensors.lua\000'
debug: Loading module '\000/lua/sim/ai/heroes/sensors/ctfsensors.lua\000'
debug: Loading module '\000/lua/sim/ai/heroes/sensors/distancesensors.lua\000'
debug: Loading module '\000/lua/sim/ai/heroes/sensors/goapsystemsensors.lua\000'
debug: Loading module '\000/lua/sim/ai/heroes/sensors/nearbysensors.lua\000'
debug: Loading module '\000/lua/sim/ai/heroes/sensors/unitstatussensors.lua\000'
debug: Loading module '\000/lua/sim/ai/heroes/sensors/warstatussensors.lua\000'
debug: Loading module '\000/units/heroes/hsedna/hsedna_aisensors.lua\000'
debug: Loading module '\000/units/heroes/hema01/hema01_aiblueprint.lua\000'
debug: Loading module '\000/units/heroes/hepa01/hepa01_aiblueprint.lua\000'
debug: Loading module '\000/units/heroes/hgsa01/hgsa01_aiblueprint.lua\000'
debug: Loading module '\000/units/heroes/hoak/hoak_aiblueprint.lua\000'
debug: Loading module '\000/units/heroes/hoculus/hoculus_aiblueprint.lua\000'
debug: Loading module '\000/units/heroes/hqueen/hqueen_aiblueprint.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrook_aiblueprint.lua\000'
debug: Loading module '\000/units/heroes/hsedna/hsedna_aiblueprint.lua\000'
debug: Loading module '\000/units/heroes/hvampire/hvampire_aiblueprint.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/goals/basicgoals.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/actions/capturepointactions.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/actions/ctfflagactions.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/actions/laneactions.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/actions/strongholdactions.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/actions/structuredefensefortactions.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/sensors/capturepointsensors.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/sensors/ctfsensors.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/sensors/herostatussensors.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/sensors/lanesensors.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/sensors/strongholdsensors.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/sensors/structuredefensefortsensors.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/sensors/structuresensors.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/sensors/warstatussensors.lua\000'
debug: Loading module '\000/lua/sim/ai/squads/assassinate.lua\000'
debug: Loading module '\000/lua/sim/ai/squad.lua\000'
debug: Loading module '\000/lua/sim/ai/squads/attackstronghold.lua\000'
debug: Loading module '\000/lua/sim/ai/squads/attackstructuredefensefort.lua\000'
debug: Loading module '\000/lua/sim/ai/squads/capturepoint.lua\000'
debug: Loading module '\000/lua/sim/ai/squads/ctfcapture.lua\000'
debug: Loading module '\000/lua/sim/carryableflag.lua\000'
debug: Loading module '\000/lua/sim/forgeunit.lua\000'
debug: Loading module '\000/lua/sim/unit.lua\000'
debug: Loading module '\000/lua/sim/ai/squads/ctfdefend.lua\000'
debug: Loading module '\000/lua/sim/ai/squads/defendflag.lua\000'
debug: Loading module '\000/lua/sim/ai/squads/defendstronghold.lua\000'
debug: Loading module '\000/lua/sim/ai/squads/defendstructuredefensefort.lua\000'
debug: Loading module '\000/lua/sim/ai/squads/pushlane.lua\000'
debug: Loading module '\000/lua/sim/stattracking.lua\000'
debug: Loading module '\000/lua/sim/achievements.lua\000'
debug: Loading module '\000/lua/scenarioenvironment.lua\000'
info: Loading save file: \000/maps/MAP05/MAP05_save.lua
info: Loading script file: \000/maps/MAP05/MAP05_script.lua
debug: Loading module '\000/lua/sim/conquest.lua\000'
debug: Loading module '\000/lua/sim/victory.lua\000'
debug: Loading module '\000/lua/common/preload.lua\000'
debug: Loading module '\000/lua/sim/simcamera.lua\000'
debug: Loading module '\000/lua/system/singleevent.lua\000'
debug: Loading module '\000/lua/gamecolors.lua\000'
debug: Loading module '\000/lua/sim/conquestglobals.lua\000'
debug: Loading module '\000/lua/aibrain.lua\000'
debug: Loading module '\000/lua/sim/ai/brainplanner.lua\000'
debug: Loading module '\000/lua/sim/ai/herogoap.lua\000'
debug: Loading module '\000/lua/sim/skill.lua\000'
debug: Loading module '\000/lua/common/validateskill.lua\000'
debug: Loading module '\000/lua/sim/ai/heroaiaction.lua\000'
debug: Loading module '\000/lua/sim/ai/heroaigoal.lua\000'
debug: Loading module '\000/lua/sim/ai/heroaisensor.lua\000'
debug: Loading module '\000/lua/sim/ai/heroaiworldstate.lua\000'
debug: Loading module '\000/lua/sim/ai/strategicgoap.lua\000'
debug: Loading module '\000/lua/sim/ai/strategicaction.lua\000'
debug: Loading module '\000/lua/sim/ai/strategicgoal.lua\000'
debug: Loading module '\000/lua/sim/ai/strategicsensor.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/assets/laneasset.lua\000'
debug: Loading module '\000/lua/sim/ai/strategicasset.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/assets/flagasset.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/assets/strongholdasset.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/assets/enemyasset.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/assets/herobrainasset.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/assets/friendlyasset.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/assets/teambrainasset.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/assets/structuredefensefortasset.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/assets/ctfflagasset.lua\000'
debug: Loading module '\000/lua/sim/ai/strategicworldstate.lua\000'
debug: Loading module '\000/lua/sim/structureunit.lua\000'
debug: Loading module '\000/lua/sim/characterunit.lua\000'
debug: Loading module '\000/lua/sim/character.lua\000'
debug: Loading module '\000/lua/factions.lua\000'
debug: Loading module '\000/lua/sim/herounit.lua\000'
debug: Loading module '\000/lua/sim/inventory.lua\000'
info: Sim::Create() crashed: attempt to get as string a nil value
stack traceback:
It's just ridiculous at this point, why can't you make a game that doesn't crash? Most people have gotten that part down with their games and have gameplay as an issue. This is just shoddy programming right here.