I can't help but feel like the upcoming hol nerf is going to drasticly change the pace of demigods as it is a widely used almost necessary item for all classes.
Increasing the price and doubling the cooldown to 1 min seem like choices which are going to massivly slow the pace of the game, put more importance on towers, double the strength of heals and shields and decrease the power of dots etc here is why.
- More trips to the crystal in the mid and late game, with the cooldown doubled sitting there waiting for you hol to come around will be less viable then just making the trip to the stone,
- Towers will be a larger obsticle for some classes who can't auto attack at range with less avalibale mana/hp due to cd increase, more cautious play when taking down towers since risk will be increased if you're 45 seconds away your hol being etc etc
-Decrease in hit and run dynamics since jumping in and out of battle with be less viable with longer cd
-Decrease in effectiveness of dots, ice spec, etc anything that prevents usage of hol due to longer cd
-People will be much more cautious when they use their hol since the cd will be longer and won't want to risk intreuption of heal of any kind whereas now if a random mob etc hits me not as much of a big deal since cd comes around quickly
- Much more emphsis on healing and shields which reduce the need for trips to crystal
My impression of this nerf is gameplay will be dramatically slowed and certain classes are going to become much strong, with dg already being a very cautious / slow paced game I can't help but feel this will slow things to a crawl as you'll see most good teams with a manditory sedna and stacking +hp and regen items to compensate,
feel free to leave your thoughts