Since the game doesn't maintain detailed statistics per demigod, People generally look to the pantheon win percentages for stats on demigods. People who have kept an eye on those stats have noticed qot's stats being pretty low overall. And I think I know the cause, she has no stun attack. TB can freeze you in place, rook has boulder roll sedna has pounce (pretty limited stun attack) oak has penitence (again a very limited stun attack) Erebus has charm, UB has his draining thing (I can't remember the name), Regulus and UB are the only one's without, and regulus mines can slow at a certain level (this is a pretty limited stun attack as well), but what QOT does without completely, is a stun attack, and I'm thinking this may be the reason she does poorly in the pantheon stats.
What I'm thinking, is either she get some sort of addtional entangle spell (which I think is a bad idea, one she's got a full plate of spells [two filled rows already] also, that means another set of spells to spend on) or perhaps better, would be that ground spikes entangled those in the area of effect. I'm not sure if slowing or stunning would be a better way to do it, but, somehow I think she needs a stun attack of some kind. I suspect this is the reason she fares so poorly (or seemingly, the data is limited)
another note on qot: Her defensive spells in flower/attack out of flower make a simple sense. But with her armor being...pathetic, her getting out of the flower is a threatening process. Even though she is ostensibly some sort of faerie, her dodge doesn't compensate, and coming out of the flower to attack is a process that leaves her very vulnerable to attack. I think this is probably a problem when we get into the realm of game balance.
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Also, and auto submit for error logs would be a great feature. There probably isn't a server set up, but with the relative frequency of it, we'd probably be better served if we didn't have to save the logs, and email them out, when we're in the mood to play demigod.