Heres the next one....
Is it possible to get the money back? Its unplayable..
c:\Work\forge\main\code\src\libs\gpggal\VertexBufferD3D9.cpp(65) Hardware device was removed
Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :
Callstack:
unavailable.
Reactor version: 1.00.56
Demigod version MAIN.1.01.0139
Last 100 lines of log...
A full record of the log is stored in the Demigodlog.txt file
debug: Loading module '\000/units/ug/b/ugbshop07/ugbshop07_shoplayout.lua\000'
debug: Loading module '\000/lua/sim/tasks/endshoptask.lua\000'
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/lua/ui/game/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/projectiles/venomspit01/venomspit01_script.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/projectiles/arrow01/arrow01_script.lua\000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
debug: Loading module '\000/projectiles/hqueenspike01/hqueenspike01_script.lua\000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
debug: Loading module '\000/projectiles/entspike01/entspike01_script.lua\000'
debug: Loading module '\000/projectiles/entspike02/entspike02_script.lua\000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/lua/usermusic.lua\000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
debug: Loading module '\000/lua/sim/tasks/seedbuild.lua\000'
debug: Loading module '\000/lua/common/validatebuild.lua\000'
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: Setting audio parameter 'WARSCORE' to value '2.000000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: Granny: FileReading (c:\Work\forge\main\code\src\libs\granny\granny_file_info.cpp(152): File has run-time type tag of 0x8000002d, which doesn't match this version of Granny (0x80000026). Automatic conversion will be attempted.)
info: Total Material Count: 22 Total Mesh Count: 22
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: KILL VO : [KillHero_hrook]
warning: Clamping character u+0057 to MAX_CHAR_WIDTH
info: Setting audio parameter 'LEVEL' to value '2.000000'
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/lua/simcallbacks.lua\000'
debug: Loading module '\000/lua/sim/simresourceviewer.lua\000'
debug: Loading module '\000/lua/simping.lua\000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/lua/sim/tasks/poweruppickuptask.lua\000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: Setting audio parameter 'WARSCORE' to value '2.000000'
info: If we are trying to attack the same location, ignore the new request
info: Setting audio parameter 'WARSCORE' to value '3.000000'
debug: Loading module '\000/projectiles/arrow02/arrow02_script.lua\000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/units/ug/b/ugbshop05/ugbshop05_shoplayout.lua\000'
warning: Granny: FileReading (c:\Work\forge\main\code\src\libs\granny\granny_file_info.cpp(152): File has run-time type tag of 0x8000002d, which doesn't match this version of Granny (0x80000026). Automatic conversion will be attempted.)
info: Total Material Count: 22 Total Mesh Count: 22
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/projectiles/healingstatueeffect01/healingstatueeffect01_script.lua\000'
info: Setting audio parameter 'ALIVE' to value '0.000000'
info: Setting audio parameter 'WARSCORE' to value '4.000000'
info: If we are trying to attack our current target, ignore the new request
warning: Granny: FileReading (c:\Work\forge\main\code\src\libs\granny\granny_file_info.cpp(152): File has run-time type tag of 0x8000002d, which doesn't match this version of Granny (0x80000026). Automatic conversion will be attempted.)
info: Total Material Count: 22 Total Mesh Count: 22
info: Setting audio parameter 'LEVEL' to value '2.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
info: ARMY2_1 Adding upgrade [CGoldIncome01]
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
debug: Loading module '\000/units/ug/b/ugbshop04/ugbshop04_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop09/ugbshop09_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop10/ugbshop10_shoplayout.lua\000'