Most of us seem to agree: We are online because we want to play with people! Not artificial intelligence. As a matter of fact, AI in this game usually means that team stuck with a computer as a mate loses due to feeding.
I am asking that the creators of Demigod look into the following for Pantheon matchmaking:
When players begin to connect and the connection info window comes up:
1) If a player cannot connect to another or to all players (or if the player cancels) then the rest of the players are left in the connection info window waiting while the game finds another suitable player to replace the lost one (instead of replacing with AI).
This would decrease the amount of AI and increase the amount of player matches in pantheon.