EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x7c9010e6
attempted to write memory at 0x8bc44d93
Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :
Callstack:
RtlLeaveCriticalSection + 6 bytes ((Unknown)(0) + 0 bytes)
Reactor version: 1.00.56
Demigod version MAIN.1.10.0146
Last 100 lines of log...
A full record of the log is stored in the Demigodlog.txt file
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Removing upgrade [CBuildingStrength01]
info: ARMY2_3 Adding upgrade [CBuildingStrength02]
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Setting audio parameter 'LEVEL' to value '14.000000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Setting audio parameter 'WARSCORE' to value '10.000000'
info: ARMY2_2 Adding upgrade [CTroopArmor01]
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
warning: Evaluating LazyVar failed: error evaluating lazy variable: ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(37): error evaluating lazy variable: ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(35): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
stack traceback:
[C]: in function `error'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(21): in function `Bottom'
...ardock games\demigod\dgdata.zip\lua\maui\control.lua(35): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:35>
[C]: in function `pcall'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function `Top'
...ardock games\demigod\dgdata.zip\lua\maui\control.lua(37): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:37>
[C]: in function `pcall'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>
Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
stack traceback:
[C]: in function `error'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(37): in function `Top'
...ardock games\demigod\dgdata.zip\lua\maui\control.lua(37): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:37>
[C]: in function `pcall'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>
Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
stack traceback:
[C]: in function `error'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(37): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>
warning: Evaluating LazyVar failed: error evaluating lazy variable: ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(36): error evaluating lazy variable: ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(34): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
stack traceback:
[C]: in function `error'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(21): in function `Right'
...ardock games\demigod\dgdata.zip\lua\maui\control.lua(34): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:34>
[C]: in function `pcall'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function `Left'
...ardock games\demigod\dgdata.zip\lua\maui\control.lua(36): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:36>
[C]: in function `pcall'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>
Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
stack traceback:
[C]: in function `error'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(37): in function `Left'
...ardock games\demigod\dgdata.zip\lua\maui\control.lua(36): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:36>
[C]: in function `pcall'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>
Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
stack traceback:
[C]: in function `error'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(37): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>
warning: Evaluating LazyVar failed: error evaluating lazy variable: ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(37): error evaluating lazy variable: ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(35): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
stack traceback:
[C]: in function `error'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(21): in function `Bottom'
...ardock games\demigod\dgdata.zip\lua\maui\control.lua(35): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:35>
[C]: in function `pcall'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function `Top'
...ardock games\demigod\dgdata.zip\lua\maui\control.lua(37): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:37>
[C]: in function `pcall'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>
Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
stack traceback:
[C]: in function `error'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(37): in function `Top'
...ardock games\demigod\dgdata.zip\lua\maui\control.lua(37): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:37>
[C]: in function `pcall'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>
Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
stack traceback:
[C]: in function `error'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(37): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>
warning: Evaluating LazyVar failed: error evaluating lazy variable: ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(36): error evaluating lazy variable: ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(34): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
stack traceback:
[C]: in function `error'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(21): in function `Right'
...ardock games\demigod\dgdata.zip\lua\maui\control.lua(34): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:34>
[C]: in function `pcall'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function `Left'
...ardock games\demigod\dgdata.zip\lua\maui\control.lua(36): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:36>
[C]: in function `pcall'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>
Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
stack traceback:
[C]: in function `error'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(37): in function `Left'
...ardock games\demigod\dgdata.zip\lua\maui\control.lua(36): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:36>
[C]: in function `pcall'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>
Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
stack traceback:
[C]: in function `error'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(37): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: hepa01 can't use ability HEPA01FoulGrasp02 because of \000{ Cooldown=true, CooldownRemaining=9.800048828125, Energy=true }
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: KILL VO : [KillHero_hepa01]
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: KILL VO : [KillHero_hema01]
info: Setting audio parameter 'LEVEL' to value '15.000000'
info: Sim crashed hard in DoSimBeat(): ...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua(20): attempt to call method `SetText' (a nil value)
stack traceback:
...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua(20): in function <...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua:19>
...ames\demigod\dgdata.zip\lua\common\validateskill.lua(21): in function <...ames\demigod\dgdata.zip\lua\common\validateskill.lua:17>
...\stardock games\demigod\dgdata.zip\lua\sim\skill.lua(118): in function <...\stardock games\demigod\dgdata.zip\lua\sim\skill.lua:116>