As mentioned in http://forums.demigodthegame.com/357191 Frogboy felt that to keep DG going, and increase sales and userbase, he listed a few of the following....
New Demigod released every 60 days
New map released every 60 days
New favor items added every 30 days
Maps that support 1 on 1 games.
The solution to many of these is very simple, and used by other game developers to huge sucess.
Want new maps? Add a map editor! Let your userbase create and share their own maps. All stardock needs to do is make the editor, and a way to let users download new maps from each other. It *is* a P2P network, so rather then sucking bandwidth to release new maps to hundereds of thousands of DG owners, the bandwidth cost to stardock would be $0. The development cost of new maps in man-hours and salary would be effectively $0. All they would need to do is work on the editor.
Similarly - create a basic DG charater creator. The userbase could then submit a 90% complete design to Stardock for refinement. Most of the work would already be complete. Similarly - designs could be submitted for new items/weapons and new classes of grunts.
The level editor alone would probably result in 100+ new maps within a week of it's release. It worked for Unreal Tournament...
C'mon Stardock, this is a no-braner!!!