ZehDon and SyDaemon - however the unfortunate truth is that many of this bugs have fairly simple solutions. It's not that I don't understand priorities - It is my opinion that bugs that affect gameplay balance in a mp focused game should be put on highest priority. And I think we need to let the devs know that these bugs are affecting gameplay. Letting GPG slide with not fixing bugs like these for 4+ months will not help either them or Demigod.
I understand what you're saying. However, while it may appear simple to us, the entire pipeline for actually resolving the issue still takes time. It is as ZehDon mentioned, the devs would want to fix issues in the way which minimizes the risk of breaking anything else. In order to make sure this is so, thorough QA is always necessary. In any case, if the issues take time to resolve, it's most likely because it isn't simple.
Also, I've mentioned that our views on what should be high priority would well differ from those set by Stardock and GPG. I won't pretend to speak for them, but I imagine that devs would typically need to make a decision on priority based on resources available, perceived time taken to resolve and perceived impact on the game if resolution is delayed. There's no clear cut methodology to making such a decision and they're often tough calls to make.
In short, many of us won't see what they see on their plate so we really have to be patient and trust in their ability to deliver. They're steadily doing so already and if we feel otherwise, it's up to us to give them the proper civilised feedback. 