A Gamasutra piece had a segment that seemed relevant to Demigod's current situation. Please excuse the long quote:
"There's also been a belief where people seem to think that they can release an online game and it can be shaky at first, then improve -- and that idea is over, I think.
EJ: Yes. It's absolutely over. My observation from releasing games is: what you release on day one sets your curve. Sets your curve, so that no matter what you do, no matter how much money you throw at it, you never really break out of that curve. So it's very, very important for us to get that right. We don't have the belief that we can ship something incomplete and get it out there.
Now, the reality of the situation is, you know: there's always the variables that occur as you get the game to ship -- there may be areas that we could do better at. But the fact of the matter is, we're very, very focused on the fact that the game has to be executed well. It has to be stable, it has to be enjoyable, and it has to be worth the money, day one. Period. End of story.
You're talking about "curve", and I find that an interesting concept. Because if you look at some games, they start at maybe 800,000, and then they shrink down to 300,000, right? But then you look at EVE Online, and it started really small, and grown to 300,000. And that's a big victory.
EJ: Absolutely.
How do you look at those sorts of issues?
EJ: So, EVE Online is a great game, because what they did is they came out, they didn't have a lot of press, and they had a really dedicated fan base. So they used that dedicated fan base to get away with what you can't necessarily get away with in a game that's heavily publicized. They stayed quiet; they stayed under the radar; they built the core features, they built the core player base, and then they just started attracting more and more players. It's a growth curve.
That's not the average curve. Most games -- that are fairly mainstream, that have a lot of money behind them -- tend to have to make a big splash. And then they release, and the curve starts high, but it immediately starts to decline"
So in your opinions which model describes Demigod?