No, this is not a rant against the game. And no, I don't consider myself an expert player who's been tragically thwarted by the official stats. I'm an average player and freely admit it.
Rather, I'm amused by so many people quoting the official stats as if they have any significance. I've even noticed people judging posters by their win/loss record, as if that record carries some great weight. As many have pointed out, the stat tracking system is bugged right now. Host disconnects don't count, etc.
But even if the stat tracking weren't bugged, the stats wouldn't be that useful in terms of judging someone's skill. Why?
1. If you play with PUGs as opposed to premades, you'll have more relatively losses. Doesn't matter how good you are, you will lose if your teammates are uncoordinated or are not good. You have a higher chance of someone just flaking out with a PUG.
2. If you are a creative player and are willing to try new builds and strategies, you'll have more losses. Part of the price of experimenting is willing to take the risk of more losses as you try unconventional strategies.
3. If you like high quality games and play mostly premade vs. premade, you'll have more losses. You will be fighting highly coordinated team games where everyone is on vent. People are likely to split up teams so the teams are evenly matched, so your win/loss record will break closer to 50/50.
Anyway, my advice: just forget about the stats
. The only way you can tell how good someone is to play against or with them. If you want a high win %, just play with some folks in Vent and beat up on PUGs. You will not only face PUGs, but probably PUGs who are mostly newbies. Most experienced players can sense when they're facing a premade in the lobby (there are tell-tale signs), and will likely leave before the game starts. Consequently, premades who face randoms often end up playing new players who don't know any better and have no idea that they're about to hit by a truck. But trust me, winning like that really isn't that fun compared to a close, even match, even if you end up losing it.