My point is this:
Back before the Internet (as it is used today), we picked up games based on what we heard our friends say about them or based on what they said on the back of the box. We took it home and played it as is. We were blissfully unaware of any 'bugs' and just played the game because we wanted to have some fun. There were no epeens to stroke, no stats to worry about.
If we DID recognize a bug we found a way to play around it (if we really enjoyed the game).
By the way, I'm talking about stuff that would be similar to this TorchBearer Fire auto attack 'bug'. This type of thing is not game breaking and could even be intentional programming; not a bug at all.
For example, in the original Bard's Tale (Commodore 64), we didn't go to school the next day and tell our friends 'Hey geez, I wish they had made that wizard in the Cellar not so overpowered. He's too tough.' Instead, we said stuff like 'Hey, that wizard in the Cellar is a tough bastard but I'll get him down somehow.'
I realize today that games are vastly more complex and there are many things to consider and account for, including the Internet itself. And it is much better to be able to update games and such. It's just when people have these petty greivances about TB's auto-attack, or Valor Flags, or some demigod being OP, or whatever, they should just get over it. Quit wasting so much time complaining about it and play the game. Enjoy it! If the devs happen to fix your pet 'bug' then rejoice, until then, find a way around it or play something else.