2. Map Balance -
- Leviathan needs two more towers which can cover the citadel to prevent minion swarming. I would make them ToL just for the survivability, but I wouldn't add more than two towers on each side.
-The bottleneck towers on Exile and Crucible need to be shifted so that no more than two can bear on a single target at any time.
-The home crystal on Exile needs to be shifted away from the lanes to prevent lane regen for smaller DGs
-Exile and Crucible should be automatically excluded from Slaughter Pantheon or Skirmish matches
-The Celerity and Fortitude flags on cataract should be swapped, as Fortitude is by far the best flag on that map and lines up with light's gold flag for dark players
- The gold flags on cataract should be moved back 2 meters or so, enough so that capping them without tower interference is impossible.
- Valor debuff bug needs to be fixed. If you didn't catch it, capping your enemy's valor flag buffs your creeps but if you lose the flag after that then your creeps lose both flag buffs (60% debuff instead of 30%)
- AI and automove pathing on Crucible needs love
- Exile's portals should be flagged, and artifact shop stripped out of base and moved to one of the center flags
3. Effective Friendlist
It's been covered a bunch already, basically everything said above
Also the friend pm system is extremely unresponsive. Yesterday I got four requests to join or host a game - all of them were from previous sessions, some several days ago
4. Effective Lobby
Also covered above - One thing that'd be cool would be an auto-rematch button in the victory screen - everyone who selects it will be popped into a new game lobby with the same settings, map and host. Alternatively the victory screen should kick you back into the starting game lobby.
5. They should opensource the stats. Unless the system is easily exploitable (and it shouldn't be if they are using ELO) then we should have access to the numbers. Keeping them cryptic goes a long way towards making it difficult to take stats seriously.
6. Holes to be plugged
- Right now almost every ability we have is about damage or speed. I'd like to see Demigods with some strong support abilities that go beyond augmentation/mitigation of those two factors. Offensive purges, stealth, mana burners, mana buffers, cooldown buffers, item buffers, building buffers, unconventional movement, totems, traps, elemental synergies - any and all of these things could really deepen current gameplay.
7. 1v1 Duel Balance
- In a word, no
8. AI
I'm giving up hope on this one. AI should stop taking initiative in online play. In most ways it would be better if it was slaved to the remaining players on the team like minions are. Puppet AI is the best solution we can hope for, until behavior mods are out, imo
9. Single Player - modes of play which can be unlocked like straight Tower Defense-type Assault, or any of the other cool ideas here: http://forums.demigodthegame.com/348146 . These would also be good in multiplayer (especially Capture the Flag!)
10. Sedna and QoT minions do need a careful buff, if not a mechanic alteration in how they are generated. Horn of Battle needs to be tweaked - right now you can run your minions up to any building from across the map and bring it down with minimal losses.
I would lower the health of vamps a bit, maybe 20% considering how many of them you can get..