Can we please have passive, defensive, stand ground, and aggressive stances for minions so they don't attack towers/demigods on their own?
I notice that people exploit shitty minion AI regularly by baiting them into their towers (walking within the minion's aggro range and retreating once the minion starts chasing them). The minions get pwned by the tower and you end up having to resummon them. Right now it's too difficult to continue micro-managing minions to make sure they don't go and do their own thing. Here are my suggestions:
Passive stance - The minion follows the demigod and attacks whoever the demigod attacks. If the demigod is not attacking anyone, the minion does not attack anyone either.
Defensive stance - The minion follows the demigod and attacks whoever the demigod attacks. If the demigod is not attacking anyone, the minion attacks enemies only if the enemies are attacking the demigod.
Stand Ground stance - The minion stands their ground and attacks anyone who gets within range. They do not chase the enemy however.
Aggressive stance - Current implementation. The minion attacks whoever gets within their "aggro" range. If the demigod walks away, the minion stops whatever they are doing and follows the demigod.