I know a lot of you think the game is simply fine, I don't. There are still disporpotionately large kpd stats that differentiate by demigod. too typically for me to think the game is wholly balanced. Here are a couple of thoughts on possible causes.
Erebus' ineffible minions: Erebus exerts no effort to recruit the dead to help him, he doesn't even have to spend a level's skill on getting them in the first place. If you know anything about math, you know the difference between zero and anything is significant, particularly upon repetition. And I think this is a cause for disparity, he has, by definition, followers following him. For everyone else it is much more costly (in mana) And I think he needs to spend mana for him to be fully balanced. I think perhaps if he simply had to cast conversion aura, and gave it a long duration and short casting time, and a skill point/level attribute to get the conversion aura in the first place, it would probably be sufficient. Oaks flags last a fair length of time, perhaps a similar amount of time for Erebus, and a similar cost of mana. His not having to spend anything to get followers is different even than oaks flags...I'm not even going to go into the expense of Yeti or Shamblers. This would force him to have to decide what he wants to spend his mana on. As it stands he can have his cake and eat it too, whereas all other generals have to make decisions based on economy.
Erebus' Mist: For those of you who were here during the beta, you'll probably remember that Erebus' Mist drained his health, not his mana. (I don't remember if that was the same at launch or not, but it changed at a similar point) I think this is a better solution than having it drain his mana, it guaranteed he had to come out of mist, or die. As it stands now, if he has sufficient mana sources, he can remain a mist almost indefinitely. On Exile, an opposing Erebus entered our base, to the intersection where all the troops pass, and turned himself into a mist killing more or less all of our troops, and he could do it more or less indefintely. Not only that, but with conversion aura always on, nightwalkers would appear and our remaining troops would fight them, in the mist, usually costing us all of our troops. Being able to take out the enemy army, even if it meant you were a man down for a large part of the game, is still a bit much. And he did this at a relatively low level, something like four or five. In all honesty I think it should cost both health and mana, though at about 60% of what the cost is now, and what the health drain was then.
Regulus taking no damage from towers: I think Reg needs his range reduced slightly, so that they take damage from towers of light when he fires on them. He's better than the specialists in seige at seige because of this. As well, if he take damage from the towers, it makes them more assailable. As it stands, should any demi other than reg start attacking a tower, they're at a disadvantage when enemies return, because of lost health and mana. This is, a big problem, since they can undertake siege without any cost at all. No threat to them at all. Also I don't think reg should be able to use mines to attack towers, mostly because it doesn't make sense, but also because it provides him with a powerful siege tool which is again low cost/no rebuttal.
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A needed fix: When Queen of Thorns changes forms she usually, if moving, will keep moving, but a slightly smaller percentage of the time she will stop to change forms. I think her form change needs to be consistent in it's character or at least when she chooses to stop or keep going should be understandable so that you know when she's going to do one or the other. From a gameplay point of view having this haphazard quality has cost me probably a majority of the lives I've lost as qot. Try to run and change forms...And she stops to do it. It has cost me a ton of deaths. I'm more used to it now, and keep it in mind a bit, but staying out of the battle to insure you don't get farmed is fail. You need to engage, and that is a real problem in game. Honestly I think it should probably be that she can change in motion, because retreat would be perhaps impossible, But most importantly, it should be consistent.
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I know some of you won't agree with my thoughts on balance. Though maybe everyone can see my pov on the incosistent method of changing form for qot. Please post your thoughts, but let's keep it civil and try to avoid condescention or evangelism. TY.
Please, if you agree with the qot fix, please just post something to that effect with everything else you post. I know there's a lot more meat to the topics related to regulus and Erebus, but I want the simple fix to get done almost more than the other parts. Mostly because I think most people would agree that it should at least be consistent.