Quoting JudeTepes,
reply 2
Quoting Shadow, reply 1Shield takes unmitigated damage.
Which is something that should change, in my opinion. You end up mitigating more damage by staying opened and spamming Ground Spikes for the Goddess of Thorns buff. Shield's role in late game is laughable. Fortunately most games don't go that far.
Hmmm ... Shield should take unmitigated damage when QoT shields herself. That would make Shield at least useful for later levels.
But if you shield your team tanks, then they become practically unkillable.
Sedna's Heal is empowered by armoured teammates.
Oak's Shield also scales into end game and he's not even a support General.
Shield needs to scale with armour.
-Sedna MP III +15% minion Damage Passive 3 points +17% cooldown Aura.
-QoT GS IV +15%(roughly) minion and DG damage 4 points and Huge Mana cost plus activated not passive.
-7 Points to Max out Summoned Minions for QoT 6 for Sedna.
-Passive Move Speed increase for Sedna, High Mana cost activated equivalent move for QoT and later in the tree.
Counter Healing for Sedna, nothing for QoT
Silence for Sedna, nothing for QoT
At level 5 a general can start taking out towers unscathed so a high mana cost 4 point spell in Uproot at level 10 is a joke.
Big Boobs, well Sedna wears a bra so I'm sure hers are just as nice once you get the kit off.
Bearing this in mind, not having shield scale with armour merely adds insult to injury.
Playing with QoT when your rank is on the line is never going to happen.