Demigod: Tyrrander
Appearance:
He wears very thick armor, and wields a huge mace called the Nullifier. Very dark in appearance. The armor, as well as the mace, is covered in glowing runes
Summary:
Tyrrander is a spellcaster's worst nightmare. He hates magic and everything that has to do with it. His simple presence makes it hard for spell casters to work. His nullifier further suppresses spell casting and completely destroyes any summoned units (with the right skills, of course). He has high armor, medium-high health but slow attack speedl. Movement speed is roughly the same as oak.
Strenghts:
-Suppresses demigods
-Powerfull burst damage
Weaknesses:
-Slow movement and attacking
-No effective means to deal with reinforcements
Abilities:
The Apocalyptor(active): Tyrrander starts to run towards a selected are on the ground. By running he increases his movement speed by 100%. Once he reaches his destination he raises his mace and swings it, like a golf club at the ground. The more distance he runs, the greater the damage in that area. It will deal damage between 100-400/200-700/300-1100/400-1600 depending on how much he ran. Second level will also give an interrupt ability. Third will give the ability to destroy 1000 mana for anyone in the area of impact. Forth will throw smaller units into the air, and stun the rest for 1 second. The last upgrade is called Unstoppable and will make Tyrrander invulnerable for the duration of his run. Mana cost is medium, cast time before running is 1 second. Cooldown is 8 seconds.
The Reflector(active): Tyrrander activate one of his anti-magic runes for 1 second and protect him, or one of his allies to reflect whatever spell is cast back at the caster. Negative buffs are reflected fully, and damage dealing spells (fireball, spit, spike wave etc) will be reflected back 60%/80%/90%/100% (by spells i mean any aoe or ranged ability). The fifth upgrade is called Overwhelm which means that if you are struck by an enemy spell while feedback is active, the attacker will have no mana regeneration for 10 seconds. Mana cost is medium, casting is 0.5 seconds, cooldown is 10 seconds.
Buff-B-Gone(active): This ability targets an enemy demigod. It will remove all buffs that the target has (negative and pozitive, except for any form of shielding...aura effects are removed for 5 seconds) and do 100/150/200/300 damage for each buff removed. This also intterupts spell casting. The Fifth level is called The Magic Purger and will prevent the enemy from getting any more buffs , heals, aura effects (except from potions) for 7 seconds. Casting is 0.5 seconds, mana cost is high, cooldown is 10 seconds.
Mana Infusion(active): When this power is activated (it's range is the same as oaks surge of faith), the runes on Tyrrander's armor light up and start draining mana from nearby DG (including allies) and converting it into health. The ratio is about 1 health per 3 mana drained. Mana drain rate is 50% of what the health crystal gives The next 3 levels increase the mana drain rate to 80% of the crystal's mana regen rate. The power has no time limit, can only be interrupted by the player or by stuns. While the power is on, Tyrrander is immobile. After the spell is deactivated by the player (not by stuns) tyrrander gains an increased movement and attack speed (bigger increases as the power is upgraded). Mana cost is high, cast time is 1 second. Cooldown is 20 seconds.
Nullification(passive): This power has 4 levels and they are derived from the first 4 levels of the Apocalyptor power. Each level increases the damage output of the mace (like Rooks Godstrenght). Also, each level further increases the damage done against summoned minions (not creeps, just minions). 4th level has a 20% chance to kill any minion in a single blow.
Rune of suppresion(passive): This rune on Tyrrander's armor will generate an aura that increases the spell cost by 10%/20%/30%/40%. Third and forth level will also add a 0.5/1 second cast time for enemy abilities. Fifth level is called Jinx. This means that the enemy will have a 10 % chance of their spell simply not working at the end of the cast time.
Mana vortex(passive): This power has 4 levels, derived from the 4 levels of Mana infusion. Upon death, on the spot where Tyrrander died, a rune will remain that will start to drain mana from all (even allied) DGs in an area about the same size as TB's Fireball range. The mana drain rate is equivalent to the Mana Infusion of that respective level. All enemy DG's will have their movement speed decreased by 20%30%/40%/50%. The vortex lasts 4 seconds, after which it will explode with anti-magic energy dealing damage equivalent to 30%/40%/50%/60% of the mana that has been drained to the enemy DGs (not creeps, just DG) .
Ok so...that's it. I hope you like it and post some pozitive/negative feedback. I will write a story on him shortly. Oh, and all the numbers you see can be changed. I'm not that good in guessing the right ammount of damage, etc.