Paperkat, if you think you're a good QoT player and use Uproot, then I am sorry if I can't take you seriously. The same goes for Sedna players who think Yetis are awesome. Also, your stats and game names (3vs3 only NOOBS) speak for themselves.
hah, yeah. Because I played in a game with a friend who was new to the game, I'm bad for joining it..nice logic.
I think Queens who don't use Uproot are rather dumb, why wouldn't you get it? I don't touch it until higher levels, but still.
Creeps aren't a threat and because she can kill them fast doesn't make the spells op. Torchbearer has AoE's that do more damage and the damage of both max level wave and spikes is just barely more than a max level fireball, which costs half the mana and can get targets even if they move out of the initial range. The extra "bonuses" of said spells do not make up for the lack of damage - feasible for a group counter, but unimpressive on a whole.
Creep isn't a threat..? Have you ever played conquest or tried to level in a game? You kill creep for levels, and with no creep for your creep to fight, they're instead attacking towers or other DGs. Creep wins games in end game, taking creep out of the picture helps your team a lot, as long as you don't exp steal.
Massive? 1275 damage for both spikes and wave at max level. Again, that is just barely more than a max level fireball and this is assuming you can get that high in a game that could very well be over before that point. Sure, spikes hits everyone in a radius, but wave only affects a line which is just as easy to dodge as to actually connect. You're also over exaggerating the effects of combining spells to take down a tower. They will not go down in seconds - Rook's towers, maybe. You also need to switch forms to make a getaway with bramble shield and the money/mana necessary to do all of that extra stuff, which I think is just to much wishful thinking. Queen by no means generates the amount of money necessary to stay competitive on an equal scale to other DG's. Hero kills make money and she simply can't do it without some serious help and/or luck.
You need to play Queen more, then. QoT can fare well against other DGs as long as you play it safe. She's not a DG killer, that's for sure. If I get caught mid game with a beast or reg on my tail I'm probably going to die, it's all about retreating and using your skills to their full potential. I do agree that she is the squishiest out of the DGs, but not underpowered. And..Uproot-GS-minions will take down towers extremely fast, at low levels it's not so quick, but mid game it's extremely lethal.
Key words in bold. Shamblers also get killed quickly in the late game without said items. Where is all this magical money coming from that you build such an awesome Queen with?
Most minions get killed decently quickly in end game anyway. I'll agree to the point that I think they should have a little more HP/Armor stock, but you do have the opportunity to summon FOUR at once, once they've all died. I've never had a money problem with queen unless I'm going all seige, so I don't really know where you're coming from on that one.
Of course the builds would change. The build that she is relegated to now is "get bramble shield as high as possible to support allies", because it is the only useful thing she can do the entire game to some efficiency. And here is that talk of "overpowered" Queen spells again. Puh-leeze. Torchbearer has three fire attacks.
You can't compare TB to QoT, they're two completely different DGs with different roles. That would be like me comparing Queens low HP and armor to that of Rooks. If your teammates are relying on you to keep them shielded then they are not good teammates. Bramble shield is a great tool for getting someone out of a jam, or helping against tower seige in early game, not as a constant safe guard. TBs three fire attacks don't A) Slow DGs,
Lower their armor (applicable for seige, creep and DG killing).
Her spells have a horrible radius and require her to get into a situation that she very well could not get out of based on the low health she is almost certain to have because she is forced to stack mana items like no other character. I also still can't believe anyone would try to defend Uproot. I had to cast it upwards of 4-5 times to take down a single tower somewhere between levels 7-10. While I'm focusing on Compost and Uproot, I'm gimping my minions health/armor, stacking mana items instead of minion items, furthering their deficiency and in no way will I have a comparable and effective damage spell to compete with other DG's.
I'm glad you like your character so much, but the facts are on my side: she is the least played character for obvious reasons - she is gimp and I can guarantee that I can find more people supporting that idea than you could find supporting your claim that there is nothing wrong with her. Out of the 10 games I've played in the last day or so, I've seen one other Queen. That's pretty convincing to me.
Ground spikes radius is fine imo, but perhaps a tiny increase in it's radius would be nice. You have to remember though that ground spikes is able to be used in melee range of a tower, and lowering that tower's armor gives you a huge increase in your auto attack. And for uproot, you shouldn't even HAVE it until you're in the teens. You have opinions and skewed facts on your side. QoT is the least played imo because she's the hardest to play effectively. I'm not saying that other DGs are easy per say, but just that balancing QoTs pros and cons is much more of a task.