Thats kind of my point. For me its gotten almost boring to play the minon buil because i know I can chase any DG out of a lane pretty much whenever I want without putting myself at risk. I dont really have a problem with it being powerful at endgame because it should be after you stack armor with minion upgrades etc. IMO the horn of battle really isnt that big of a deal. It only prevents me from having a good 10 seconds of invicible minons that no one can kill.
I think the biggest problem is I have not seen a real counter. Reg with mines does some dmg and yeah if he double stacks them they can kill most of the night walkers, depending on lvl, if they are in a tight group. Thats not a real counter cause i just suicide a few walkers and his mines are a moot point, even if he gets them im far enogh away that I just walk back and recast my preist/archer/warriors and send them right back at him, while i farm some more walkers. What other dg comes close to that?
queen? Shes usually dead before she can get off enough aoe dmg to kill my walkers off even with the bramble.
regs wings build can hurt if hes really powered up but your still doing so uch dmg to him that even if he kills them off you will have rebuild your troops before he gets in range of you.
Rooks tower farms are a joke and his hammer slam can be easily dodged.
Maybe TB with a stun but still that just gives him time to run away cause hes not going to kill them before the stun wears off.
Does anyone think they can produce a viable counter with a different dg to the massive minions?
Maybe the new dg's will have one IDK, but as it stand right now I havent found one.
I just dont want the nerf stick to kill erbus completely because hes so much fun to play, which is why I made the htread, to figure out how to balance him out without making him stupidly squishy and useless.