Before reading Zehdon's reply my post would have read something like "for the love of god yes...we need this!!!1"
I admit to having no clue as to the ins and outs of the connection system used in game, but if...and i am just saying if...it is remotely possible for this to be looked at even...if not implemented, then i would love GPG/SD to explore it.
it would be cool, no doubt, but a real pain to code, you would have to freeze the game, find a way to transmit all the informations of the game to the new player (coordonates of the units, xp points, hp, mp,gold,........) and then unfreeze the game. It is far from impossible but it would need a LOT of coding and i doubt that gpg has the money to do that atm.
well, theres this feature in guildwars, that if u d/c at any moment in the game (whether it be missions, dungeons, it doesnt matter), u still have the opportunity to reconnect to the game and start off where you d/c.
yes, but as far as i know, guildwar uses servers to manage the game, so if you crash or are disconnected, you just have to reconnect to that same server. The multiplayer in demigod and in Guildwars are really different.