Has been Edited from the Original Post.
Alright onto my second try.
I was thinking this demigod could places flags that already exist in game, but that have limited range and duration.
I think he would be a general.
High Health
Meduim Health Regen
High Armor
Low Mana
Low Mana Regen
Meduim damage
Meduim Attack speed
Meduim Movement speed
1. Hold Ground: Flagbearer places a flag that has an aoe effect for friendly units and also has limited duration. 2.5 Second Cast. Flag is immobile. Aoe:15 Duration: 60 Seconds. Mana Cost: 400/600/800/1000 Cooldown: 20 seconds. 2 flags can be up at one time, if another is placed then the oldest flag is removed. The effect of each level is added concurrent to the previous levels(for example: when it is level 3 it has all the effects of level's 1,2,3).
Level 1: Flag heals nearby allies for 0.3% of their max health per second.
Level 2: Gold production is increased by .25*Flagbearer's level for nearby allied demigods.
Level 3: Flag damages nearby enemies for 0.4% of their max health per second.
Level 4: You may now place flags on an existing flag(ie. Flag of Experience or Celerity Flag) and auto take it for your team and have your flag's abilities added to it for 60 seconds (your flags duration).
2. Call to Arms: The Flagbearer summons 2/4/6/8 squires(melee troops). Mana Cost: 550/750/950/1150. 0.5 sec cast. Cooldown: 8 seconds.
-Leadership: can be taken to upgrade all Squires to Soldiers, giving them a boost in HP, Armor, Hp regen, and Damage.
3. Phalanx(passive): Each squire under the Flagbearer's control sheilds the Flagbearer by reducing all damage dealt to the Flagbearer by .4%/.8%/1.2% per squire. Squires must be withing a range of 10.
-Endure: can be taken to also increase armor of the Flagbearer by 100 for each squire under his control.
4. Cripple: The Flagbearer strikes his target for 100/150/200/250 damage per second for 3/3/4/4 seconds and slows his target's attack and movement speed by 10%/10%/15%/15% for 7 seconds. Range: melee. Mana cost: 450/550/750/850. CD: 10 Sec.
-Bleed: His target takes an additional 200 damage over 4 seconds and stops their health regen for 7 seconds.
5. Benevolence(passive): Flagbearer has a health and mana regen aura. 3/6/9/12 healh and mana per second. Range: 10
6. Bloodbind: The Flagbearer targets a friendly demigod. 15%/25%/40% of damage dealt to that demigod is dealt to the Flagbearer, but it reduced by 1.5%/3%/4.5%. Range: 12 Duration: 7/8/9/10 seconds. 15 Second Cooldown. 1.5 sec Cast. Mana cost: 700/900/1100/1350
7. Warcry: Flagbearer increases friendly troops damage and decreases enemy troops movement. Friendly troops damage is increased by 5%/7%/9%/11%. Enemy troops have 7%/10%/12%/15% reduced movement speed. Interrupts enemy DG's. Aoe: 20 Duration: 6/6/7/7 seconds. Mana cost: 700/850/1000/1150. Cooldown: 15 Seconds.
-Inspire: Friendly troops also gain 50% health regen.
I would love to get feedback.
-Yoshi