Type: Assassin (male)
Base stats (ROUGHLY)
health: 1500
mana: 1200
move speed: 6.0
attack: Ranged - 120 - 140
attack spd: 1.55
Brief Background: Has magical ability which he imbues into his creations/compounds. His compounds enhance ally effectiveness and some are created as a lethal source to bring down enemies.
*Compounds can be placed on the floor for allies to pick at will or can be directly cast onto an ally. But there r side effects during the duration of the benefit (2 of the same side effect dont stack).
Skills
Vile Compound
Cast time: 2 secs
Cooldown: 12 secs
Range: TB's firball
Mana cost: High
Throws a hazardess compound. Upon hitting target area, this compound explodes dealing 400/500/600/700 dmg (dmg radius TB's fire nova). Those that are hit receive 20/30/40/50 dmg each second for 5 secs.
(lvl 15)Enchance Symptoms
Enemies effected now suffer from 600 mana degen over 5 secs
Zephyr Compound
Cast time: 2 secs
Cooldown: 15 secs
Range: UB's spit
Mana cost: Medium - high
For 10 secs, Grants 10%/15%/20%/25% movement and attack speed. Side Effect - Exhaustion. You lose 10/20/30/40 mana and lose 20/30/40/50 health each second.
Holy Compound
Cast time: 2 secs
Cooldown: 10 secs
Range: UB's spit
Mana cost: medium
You are healed for 400/600/800/1000 health. For 6 secs you recieve 10%/20%/30%/40% less dmg. Side Effect - You move 5%/10%/15%/20% slower for 6 secs.
Advanced research (reqs lvl 4 of both zephyr and holy combound)
There r now no side effects for either skill, and now cost less mana to use.
Compound of absorption (only effects user)
Cast time: 2 secs
Cooldown: 20 secs
Mana cost: medium
For 5/6/7 secs, 50% of the dmg u recieve is absorbed. Nearby allies (TB's circle or fire) recieve 50%/75%/100% health for how much dmg that was absorbed during the duration of this skill. Side effect - drains a % of users max mana each sec.
Focus (Passive)
Allows the alchemist to prepare his compounds .25/.5/.75 secs quicker than normal.
Imbue Energy (Passive)
Imbues magical power into his auto attacks. Your auto attacks now leech dmg to 1/2/3 additional enemies. Range of leech is very similar to qots bud AA.
Capture souls (Passive)
When nearby enemies die, theres a 5%/10%/15% chance of gaining 5% of your max energy.
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Additional skill idea
Revitalise Soul (in place of compound of absorption)
Cast time: 1 sec
Recharge: 20 secs
Range: Fairly short
Mana: Medium - high
If target ally dies within 6 secs, that ally resurrects 20%/30%/40% faster. After these 6 seconds, if ally is not dead, they r healed for 800 health. *There has been complaints about the death penalty upgrade that the citadel provides is useless, but in conjuction with this skill, there may be some use in that upgrade. eg. if it takes 30 secs to res this skill will reduce it by 9 secs at max level, now even if u get 1st level upgrade from citadel which is 10% less death time, ud be dropping death time by 12 secs which is a significant amount during late game.*
any thoughts?