I dont know if someone post a demigod like this. If its the case im sorry i dont wanna pick up ur idea. Name still need to be find because "shaman" is just mean nothing. Maybe its good too
. Some % could be reduce or augment. Depend if its too strongh or weak. This is just an idea. So i didnt add heath/armor/speed/etc.
=== (The Shaman) ===
Assassin. Last chaotic shaman lost in our world. He can control mind and create aura.
Strengths
========
1- Strongh spell
2- Strongh armor
Weaknesses
=========
1- Low speed
2- Low health
Note
=====
only one aura can be apply at the same time
All aura only affect demigod
lvl 15 aura affect the shaman too
1- Root (active) (range X. Like heal)
--> lvl 1 --> Immobilize a target demigod for 1 sec and dealing 200 damages. The Demigod cant move or teleport. Only affect Demigod
--> lvl 4 --> Immobilize a target demigod for 2 sec and dealing 400 damages. The Demigod cant move or teleport. Only affect Demigod
--> lvl 7 --> Immobilize a target demigod for 3 sec and dealing 600 damages. The Demigod cant move or teleport. Only affect Demigod
--> lvl 10--> Immobilize a target demigod for 3 sec and dealing 800 damages. The Demigod cant move or teleport. Only affect Demigod
--> lvl 15--> You have a chance to do 2x damages when you root.
2- Force Aura (active) (range X. Max range could be like heal)
--> lvl 1 --> Shaman use his mind force to create an aura that increase damage of nearly demigod by 5%. Mana is comsume when the aura is active
--> lvl 4 --> Shaman use his mind force to create an aura that increase damage of nearly demigod by 10%. Mana is comsume when the aura is active
--> lvl 7 --> Shaman use his mind force to create an aura that increase damage of nearly demigod by 15%. Mana is comsume when the aura is active
--> lvl 10--> Shaman use his mind force to create an aura that increase damage of nearly demigod by 20%. Mana is comsume when the aura is active
--> lvl 15--> Shaman control the ennemie environnement perfercly decreasing HP/MP regen of the nearly ennemie demigod by 40% (Only affect the range of the aura. The aura need to be actived)
3- Enchance Aura (passive)
--> lvl 5 --> Add X yard to all aura
--> lvl 10 --> Add X yard to all aura
--> lvl 15 --> Add X yard to all aura
4- Inner Mind (passive)
--> lvl 2 --> Shaman get his armor and HP increase by 5%
--> lvl 5 --> Shaman get his armor and HP increase by 8%
--> lvl 8 --> Shaman get his armor and HP increase by 12%
5- Hate Aura (active) (range X. Max range could be like heal)
--> lvl 1 --> Shaman use his dark power to create an aura that reduce damage of nearly ennemie demigod by 5%. Mana is comsume when the aura is active
--> lvl 4 --> Shaman use his dark power to create an aura that reduce damage of nearly ennemie demigod by 10%. Mana is comsume when the aura is active
--> lvl 7 --> Shaman use his dark power to create an aura that reduce damage of nearly ennemie demigod by 15%. Mana is comsume when the aura is active
--> lvl 10--> Shaman use his dark power to create an aura that reduce damage of nearly ennemie demigod by 20%. Mana is comsume when the aura is active
--> lvl 15--> Shaman control his environnement perfercly increasing armor of nearly demigod by 15% (Only affect the range of the aura. The aura need to be actived)
6- Silence (active)
--> lvl 5 --> same as sedna
--> lvl 10--> same as sedna
--> lvl 15--> same as sedna
7- Bleed (passive)
--> lvl 2 --> When shaman use normal attack there is a 5% chance to open a wound. Target loses 200 health over 3 secs. If there is a wound open the target cannot be heal or use health pot.
--> lvl 5 --> When shaman use normal attack there is a 10% chance to open a wound. Target loses 300 health over 3 secs. If there is a wound open the target cannot be heal or use health pot.
--> lvl 8 --> When shaman use normal attack there is a 15% chance to open a wound. Target loses 400 health over 3 secs. If there is a wound open the target cannot be heal or use health pot.