The Monkey Necromancer!





1. Introduction
The Monkey Necromancer is a dark general that does not possess any strong means of nuking his opponent, but relies more on a myriad of supplemental and disabling skills in order to be effective. He is a ranged fighter that uses a dart blower (staff-like in appearance) as his weapon of choice. In short, outside of summoning minions (zombies), he can do the following:
A: Heal himself and allies through wards that use creature deaths as a well from which health is replenished.
B: Reduce attack power and attack speed through the AoE effects of totems similar to the Rook's tower (although they deal no damage and cannot be destroyed by damage).
C: Prevent himself or allies from dying through the zombification spell (as you are already "dead" for the duration); conversely, he can prevent enemies from recovering health through the same skill (an effective counter against demigods like Sedna and players that use potions or priests), although they enjoy the same preventation of death.
D: Immobilize opponents by creating a triangular cage through the aforementioned totems that he can erect; like putting together a puzzle, you erect two of these in advance, eventually erecting a third to enclose any nearby enemies in the 3-point triangle created by the addition of the third totem.
2. Abilities
Healing Wards
Monkey Necromancer places his magical wards at target location; all allies in set radius will have health restored with every creature death that occurs in proximity to the wards.
Maximum amount, 1 Ward.
Mana -
Cooldown - 10 seconds
Level 1 - 25 Health per creep death.
Level 2 - 50 Health per creep death.
Level 3 - 75 Health per creep death.
Level 4 - 100 Health per creep death.
Unholy Totem
Monkey Necromancer erects an unholy totem onto which iconographic characters imbued with magical properties may be placed. Further levels of this skill will allow the construction of a three-pointed cage, when a third totem is created in proximity to two others previously set--any enemy or enemies found within the triangle created by three closely-put totems will be stunned for a length of time.
Instant
Cooldown - 7 seconds
Level 1 - Erect a maximum of 1 totem.
Level 2 - Erect a maximum of 2 totems.
Level 3 - Erect a maximum of 3 totems. When the three-pointed cage is activated, it will last for three seconds; enemies will be stunned within it for 1 seconds and have movement speed reduced by 50% for the rest of the duration. The totems will disappear once the spell is over. Enemies can move out of the cage once they recover from the stun.
Level 4 - Erect a maximum of 3 totems. When the three-pointed cage is activated, it will last for five seconds' enemies will be stunned within it for 1.5 seconds, and in addition their movement speed will be reduced by 50% for the rest of the duration. The totems will disappear once the spell is over. Enemies can move out of the cage once they recover from the stun.
Necromatic Characters
Instant (Passive)
Monkey Necromancy uses the calligraphy of the dead to ward off the living. When these magical signs are attached to his totems, all enemies within range will deal reduced damage and suffer lowered attack speed.
Level 1 - Reduce base damage of nearby enemies by 5% and attack speed by 15%
Level 2 - Reduce base damage of nearby enemies by 10% and attack speed by 20%
Level 3 - Reduce base damage of nearby enemies by 15% and attack speed by 25%
Level 4 - Reduce base damage of nearby enemies by 20% and attack speed by 30%
Zombification
Monkey Necromancer sprinkles the dust of the undead upon any ally or foe; while under the effects of Zombification, target will be unable to recover health, but will also be unable to sustain damage that will reduce health below zero. Further levels in this skill will bestow a silence effect upon enemies.
1.0 second cast, 35 second cool down
Mana -
Level 1 - Zombifies target for 3 seconds.
Level 2 - Zombifies target for 4 seconds.
Level 3 - Zombifies target for 6 seconds.
Level 4 - Zombifies target for 6 seconds and silences target enemy for the duration.
Graveyard
Monkey Necromancer summons the fallen to be reborn as the undead; further levels of this skill will increase the number of his minions,
Level 1 - 2 Zombies.
Level 2 - 5 Zombies.
Level 3 - 7 Zombies.
Level 4 - 10 Zombies
Transfiguration
Monkey Necromancer's skill in the dark arts enables him to transform some of those that return as zombies into winged gargoyles. These creatures will have increased health and attack power, in addition to being ranged units.
Level 1 - +100 health; +10 attack; 10% chance of transfiguration. Maximum amount of gargoyles is 1.
Level 2 - +200 health; +20 attack; 20% chance of transfiguration. Maximum amount of gargoyles is 2.
Level 3 - +300 health; +30 attack; 30% chance of transfiguration. Maximum amount of gargoyles is 3.
Apollo's Sign
Monkey Necromancer draws upon an archer's intuition in enhancing missile attacks through dark magic; when in close proximity to his totems the ranged attack power of himself and all the ranged units he controls increases.
Instant
Level 1 - +10 attack.
Level 2 - +20 attack.
Level 3 - +30 attack (levels do not stack).
Morale
Increases Monkey Necromancer's minions health, health per second, attack speed, armor and weapon damage.
Instant
Level 1 - 4
+50 minion health, +0.5 minion health per second, +2% minion attack speed, +50 minion armor, and +4 minion weapon damage.
Comment: Each level of morale increases all listed status by the same amount each level.
3. Credits
I used an Erebus guide as a template for this explanation of the theoretical Monkey Necromancer; the guide by ViridShaman can be found here: http://forums.demigodthegame.com/346497