So, I'm working on the Oak and I have a preference question for folks.
His Soul Power Ability is currently:
"Oak's determination to his cause grows, increasing Weapon Damage by 20. Also, Oak gains additional Weapon Damage based on the number of spirits he has."
This is obviously insufficient. The question is, what should I change it to. I have a couple of possible solutions. First, here is a table of the result of the buffs.
Spirits |
No Soul Power |
Soul Power 1 |
Soul Power 2 |
Soul Power 3 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
20 |
40 |
60 |
3 |
0 |
40 |
60 |
80 |
6 |
0 |
60 |
80 |
100 |
9 |
0 |
80 |
100 |
120 |
Next, the choices.
- "Oak's determination to his cause grows, increasing Weapon Damage by 20. Also, Oak gains an additional +20 Weapon Damage for every 3 spirits he has, with a maximum of 80 with 9 spirits."
- "Oak's dedication to his cause is bolstered by the number of his followers. The Oak gains an 20/40/60/80/100 Weapon Damage for having 0/1/3/6/9 spirits."
- "Oak's dedication to his cause grows and is further bolstered by the number of his followers. The Oak gains 20/40/60/80/100 Weapon Damage for having 0/1/3/6/9 spirits."
- "Oak's dedication to his cause grows and is further bolstered by the number of his followers. The Oak gains 20 Weapon Damage. Also, the Oak gains an additional 20/40/60/80 Weapon Damage for having 1/3/6/9 spirits."
Now, before you commit to your preference, consider what the same wording using Soul Power 2 would look like:
- "Oak's determination to his cause grows, increasing Weapon Damage by 40. Also, Oak gains +40 Weapon Damage for having 1 spirit, and an additional +20 Weapon Damage for every 3 spirits he has, with a maximum of 80 with 9 spirits."
- "Oak's dedication to his cause is bolstered by the number of his followers. The Oak gains an 40/80/100/120/140 Weapon Damage for having 0/1/3/6/9 spirits."
- "Oak's dedication to his cause grows and is further bolstered by the number of his followers. The Oak gains 40/80/100/120/140 Weapon Damage for having 0/1/3/6/9 spirits."
- "Oak's dedication to his cause grows and is further bolstered by the number of his followers. The Oak gains 40 Weapon Damage. Also, the Oak gains an additional 40/60/80/100 Weapon Damage for having 1/3/6/9 spirits."
Thoughts on this anyone? I'm going to do the same thing with QoT's Compost ability, so this isn't a singular episode.
Another question I've been having is how to handle buff names. Currently the majority of Buff names (if you move your mouse over the circular bufficon above your life bar), use a generic buffname. For example if you have Fire Aura affecting you, it is labelled as "Fire Aura" regardless of the level of the Fire Aura. I personally think that it should change to "Fire Aura 1", "Fire Aura 2", or etc. based upon the rank of the power. Opinions on this as well?
Lastly, if anyone wants to help out, I'd love the assistance this isn't that hard to do it is just a bit time consuming having to jump back and forth between the different files. I also need some testers at some point to make sure that I didn't glitch things. It doesn't take much to help out, so even if it is a trivial amount of time, I'd love it the help. At the current rate I should be done in a couple of weeks, even a little bit of help would make things much faster.
Lastly, to Frogboy, Kryo, Sorian, or anyone else with power. Is this the sort of text upgrades you were asking for? If so, how can I help get these added or at least considered? Once we get done I should have a full set of demigod ability .bp files as well as the updated strings_db.lua. The ability files are updated to be current with the strings_db.lua file, so if you use the files to run through your inhouse translator it should also work fine.
And Last but not least, lastly, lastly, I love addendums.