Hello,
I have a question about the way spells work when you cast and the oponent gets out of range - the spell always conects no matter how far they go. I usually see this with TB fireball or Reg Snipe. But yesterday I was playing UB and spit on a teleporting guy as he was just leaving, he teleported to the other side of cataract to prevent a flag cap. The spit went all the way through, hit him and killed him. Now I imagine that even sednas pounce should hit in a case like that.
My point is, it seems natural that a snipe hit you anywhere and a fireball goes a little further, but should any spell go anywhere in this case??? Or should they get canceled in case the oponent gets too far away??? Is this going to be changed (note that I didn´t say fixed) or that´s the way it´s meant to be???
Thanks.