I'm not saying shamblers should have a shorter attack range. From what I've been told every other ranged attacker in the game has an acquisition range which tells them to stand just inside of their firing range, which allows them to actually hit a unit with their attacks when you command them to do so. However, shamblers have one equal to their range, which is why if you tell four shamblers to move and attack a tower you're lucky to get half of them to actually do so.
If you increase shambler range you turn them into siege weapons, and I don't think the reason why QoT is ineffective is her lack of siege abilities, not to mention it would infringe on Regulus's uniqueness a bit.
Bramble shield is a good spell. The ability to cast it pre-emptively gives it a unique advantage over heal, as does the fact that it can't be interrupted. It falls behind a bit because it doesn't get anything interesting at level 3, not because of armor. When it comes down to it Sedna is a better support character because of healing wind, not because shield is too weak.
As for uproot it'll always be a niche ability. Outside of maybe showdowns with tower rook building-based abilities are never going to be particularly good, and I don't see rook as either so powerful for popular that giving QoT the ability to stunlock him to death is a reasonable way fix her.
No no no no I am not saying increase the range, I am saying increase the weight.
Shambler’s here and attack < get’s wider the further it goes, right now it goes simply in a straight line and that’s not much of an aoe to me. But an increase in attack would most definitely be needed.
Well the only character I ever play is QoT, seriously no other demigod clicks with me the way she does which is ironic seeing how Tb appeals to me being a mage but I just can’t play him and oak necromancy side appeals but, every time I try him he doesn’t feel right. Then I pick up QoT a sexy fairy who says some very suggestive things from time to time but I get her play her and everything goes good. Than as the game progresses you feel less and less useful, I tried every build I can think of and found on this and a few other sites.
The first major problem I have is she lacks the versatility of the other gods, yes we have the tank build and assassin build but the problem is literally all the same builds, revolving around the same skills and the same item set ups (excluding artifact.) Half the time I don’t feel like I am playing any different with any build. The main issue is still she loses power as the game progress, which wouldn’t behalf bad if her base stat for speed, mana or hp was a bit higher.
Shambler’s hold oh so much potential but doesn’t really cut the cake there has been one or two forums comparing shamblers to other general minion, the only real redeeming quality is they are walking potions. But still even that sometimes did more harm than help, when I’m swarmed with creeps and an enemy demigod and hustling to put shield up and then try to heal, just to not be able to find the shamble just to either not find it in time or not at all. An alternate solution would be to give us more summons for our buck (well mana), what makes oaks and Eb minions different is the quality (well EBs maybe) but the fact they can get mass quantity of them.