I would like to see the following fixed:
When telling your DG to go to a position, and it is a creep, and the creep gets killed, the DG just stops, and I have to recontribute to my carpel tunnel, by selecting him again and right clicking on the area the creep used to be.
Generals Minions need to be smaller. I can't tell you how many times I've tried to shield or heal a reg, and ended up getting a "(*#&$(#*& you" message in chat about why I didn't save them from dying, because in the heat of battle, we all know just how easy it is to find a DG in a mass of units.
When there is lag, I find my commands don't get queued, or they suddenly drop off the face of the game, and I've lost the command because something was overwritten or purged.
Minion collision detection. turn it off! The General's minions usually take 5 times as long to get anywhere with that "fix" you introduced with turning them slower, so they wouldn't get stuck in the Citadel. Guess what, they still do! Because they turn so damn slow now and run into every creep, it takes them forever and a day to get to a location. DG's can go through creeps, why not them?