Your Hammer is the Thunder, and Your Towers are the Lightning.
You Storm your Way into Enemy Territory, and Smite Mortals with One Blow.
You are the Storm Rook, Master of th....
Alright, enough with this silliness; let's get down to business.
Build Philosophy: Dps. To go a little more in-depth on this, we're gonna look at all the skills. Some of these numbers I'm pulling from a page that may be outdated and others are from my sometimes-incorrect memory; please correct any misinformation.
Slam (not subject to armor):
- Level 1: 500 damage in 1.5 sec = 333 dps during the cast, or adds 50 net dps via 10s cd
- Level 2: 900 damage in 1.5 sec = 600 dps during the cast, or adds 90 net dps via 10s cd
- Level 3: 1300 damage in 1.5 sec = 867 dps during the cast, or adds 130 net dps via 10s cd
- Level 4: 1700 damage in 1.5 sec = 1133 dps during the cast, or adds 170 net dps via 10s cd
Boulder Roll(not subject to armor):
- Level 1: 200 damage in 0.4 sec = 500 dps during the cast (net dps is poor, but since it stuns and since you want to burst dps someone to kill them, it's very forgivable)
- Level 2: 300 damage in 0.4 sec = 750 dps during the cast (net dps is poor, but since it stuns and since you want to burst dps someone to kill them, it's very forgivable)
- Level 3: 400 damage in 0.4 sec = 1000 dps during the cast (net dps is poor, but since it stuns and since you want to burst dps someone to kill them, it's very forgivable)
Towers (subject to armor):
- Level 1: 100 damage per 2 seconds = 50 dps per tower; 100 dps for full farm
- Level 2: 130 damage per 2 seconds = 65 dps per tower; 260 dps for full farm
- Level 3: 160 damage per 2 seconds = 80 dps per tower; 480 dps for full farm
- Level 4: 190 damage per 2 seconds = 95 dps per tower; 760 dps for full farm
Shoulders (subject to armor):
- Archers: 60 dps, upped to 144 dps when you get Tower of Light (unless I'm reading the page wrong?)
- Tower of Light: 50 dps
- Trebuchet: 50 dps, and 2x (I think) as much against structures
God Strength (subject to armor):
- 50 damage per level, dps ranges from 32 (at level 5, the soonest you can get it) to 43 (at level 20) per level because base attack speed goes up, although it's actually going be around 26 to 34 dps because you'll be casting Boulder Roll and Hammer Slam some of the time.
The most important thing you should notice is that God Strength isn't that good, and is one of the last things to get. Compare it to Shoulders, and upgrading your Shoulders is always a better choice. Compare it to Slam, and you've got to get 8 hits (plus a bit more for armor reduction, so more like 10) to make up the damage you missed from a Slam upgrade; it can't even be done till late game with an attack speed item. Compared to towers, you definately want at least level 1 tower; past that, God Strength is better if you're fighting in an area without any of your towers, but in my experience they often have to confront you in your tower farm or you'll destroy their towers and take flags, so I always max towers before touching God Strength as well. GodStr outdoes the net dps on Boulder Roll, but I hope you guys know how awesome Boulder Roll is for me to not have to argue level 1 (more levels gets very mana-costly). What this all comes down to is don't get GodStr1 until level 13 or more.
So now that we've eliminated GodStr, it's pretty much between getting Trebuchet and Boulder Roll. Boulder Roll is often too useful to pass up, but sometimes (usually because of teammates stunning and/or slowing enemies, or they avoid you altogether because of your tower farm) you don't need it, so Trebuchet gives you a bit more dps in fights and does very good damage (100 dps) to their towers.
1 Tower1
Yup. No choice here
2 Shoulder1 or Slam1
You can use Slam1 to keep minions off your towers. It's better if you can avoid using mana on that though.
3 Slam1 or Shoulder1
Whichever you didn't get.
4 Tower2
The main reason to delay Slam2 is that the damage usually isn't worth the extra 160 mana (while Tower2 costs the same).
5 Shoulder2
Tower of Light is pretty much a no-brainer in any build because it costs no mana and adds a LOT of dps (buffs Archers for some reason)
6 Slam2
Slam2 is handy for clearing minions.
7 Tower3 or Slam3
You don't have Boulder Roll yet, so Slam is hard to land at this point since everyone's got their stuns and stuff by now.
8 Shoulder3 or Boulder1
Boulder Roll if you need it, Trebuchet if you don't.
9 Slam3 or Tower3
Whichever you didn't get already
10 Slam4 or Tower4
Slam4 hurts a lot. Tower4 usually isn't as good as Slam4, but the mana cost going from 400 to 200 is very convenient, expecially if you're using Boulder Roll.
11 Tower4 or Slam4
Once again, both are really useful, and you want both by now.
12 Shoulder3 or Boulder1
Boulder Roll is a must at this point. If you already have it, Trebuchet is recommended. You now have Boulder1, Shoulder3, Tower4, and Slam4.
The rest I'll leave to you; just don't blame my build on whatever stupid choices you may make.
Before we get to the regular items, I will now unleash my Favor Item choice....
Heaven's Wrath (remember, you're a Storm Rook)
If you know how to use it, great; if not, bummer. I'm not up for explaining all the nuances of using this item, so I'll list the 2 most important ones: clearing creeps near your towers, so that the massive dps of your tower farm focuses on the more important targets, and killing a wave of creeps so that you get exp in situations where it would be wasted because no one on your team is there (you're doing it right if you're a couple levels above the other team by level 10).
For items, start with Scaled(550) and Banded(550). Then get Unbreakable(1500). Then Vlemish (1750)-- if you're forced back to town to heal and don't have enough money, you can sell Scaled for 440 at this point. From there, Plenor(1500) if you're using Boulder Roll a lot, and then set your eyes on Nimoth, Orb of Defiance, Narmoth and Orb of Veiled Storms (if you manage to get this, the bane of your towers, minions, are no longer a threat because you don't have to worry about landing Slam on them).
Get teleports, potions, and capture locks as you see fit. I'll trust you know how to use them.
You can throw some other items (like Boots or Wand of Speed) in there or get more expensive stuff based on your kills/assists and how many of the upgrades your teammates buy.
If it isn't obvious by my skill and item choices, the general strategy is to play defensively like a full Tower Rook, but bust out all your glorious dps on anyone who tries to take you. Oak is usually the biggest problem, since he can avoid the Hammer via interrupt and shield, and his minions often absorb the tower damage.
Sorry this post is gonna be weak on formatting till I've made sure I put everything important in here.