rofl u guys really dont get it, i have played literally tonnes of games using this strat, and IT WORKS.
as rook, i run back and forth between the two lanes on one side, earn DOUBLE the experience points of other players by farming 2xcreep lanes, hit lvl 10 and pick up my 2k nuke, the other team will be level 7 with **** hp, they all run to the rook cos he's often a prime target -> BOOM team is dead -> i collect all the flags on the map and for the rest of the game no-one can come within a mile of me, they stay at war rank 6 or something **** like that until their citadel is wiped because I just dominated the entire map. But its ok if you dont want to listen, I've tried telling people this strat in game and on the forums many many times, all in all it doesn't bother me because I can keep getting free faceroll wins on these maps for as long as people don't get it, so meh.
OK, I see what you did there, but it comes down to
1. personal advantage vs team advantage - teams with one uber player can often be beaten by teams with several decent players - see every game you have ever played with a total nublet on your team for proof - sometimes it doesn't matter how powerful you are if your allies are gasping/feeding
2. strategic implications - you have started a new front in the war, one which your opponents can't really ignore
3. If you are 1v3ing experienced players and wiping them on a regular basis then something is wrong with how I play ^^
PS - another thing - it's been accepted that you don't grab portals until you have heavies coming out of them for as long as I've played, but AFAIK this is the first time we've come up with a good alternative - maybe we should test it out for a while before dismissing it completely