Any idea what the rationale behind this being intentional would be? Other then to punish a team for not coordinating their stuns, which seems unlikely To me it seems more like an error in the coding of stun immunity. I would just like some clarification that this is intentional.
However, it seems to me that the cause of this glitch is the game's method of preventing stuns. The character is immune to the second stun, so stun effects are stripped off that character, including the first stun.
That is what I was thinking, its not game breaking, but it can get annoying in a pug.
Its because in the beta stuns simply broke the game. The number 1 (or maybe 2) issues with DG at first was the stun locking. Its a really good balance mechanic intentionally put in...and thank god

Stuns were ridicioulus at first...