As the title suggested I tried two line of modifying in lua/sim/conquest.lua file. *commenting out to remove the move camera upon dying as there is no reset back to default or not working right*
After adding # as comment and saving *while having a back up lua folder that is not edited*. I run demigod and I run into this error popup. I accept the responsible for blowing up the files but it would not fix the lua files via restore archives impulse. I even went far as restoring the backup still messed. Each time I save it or rezip it the file size keep getting bigger with just two # in different lines. *1068 and 1073 line if anyone is curious by cody900* I am not blaming you cody900. I must be missing something very simple.
Compiled Md5:'01053ae59bc736a0106a802f674ba976' Actual Md5 in Zip:'d4842f90743079f4dcb0914f9c8a34fc'
Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :
Callstack:
unavailable.
Reactor version: 1.00.59
Demigod version MAIN.1.19.0186
Last 100 lines of log...
A full record of the log is stored in the Demigodlog.txt file
info: 00:00:00: Full Log file: C:\Documents and Settings\Paul Bradt\My Documents\My Games\Gas Powered Games\Demigod\\DemigodLog
info: 00:00:00: DEMIGOD VERSION MAIN.1.19.0186
info: 00:00:00: DISK: AddSearchPath: 'c:\program files\stardock games\demigod\dgdata.zip', mounted as '/'
info: 00:00:00: DISK: AddSearchPath: 'c:\program files\stardock games\demigod\movies', mounted as '/movies/'
info: 00:00:00: DISK: AddSearchPath: 'c:\program files\stardock games\demigod\sounds', mounted as '/sounds/'
info: 00:00:00: DISK: AddSearchPath: 'c:\program files\stardock games\demigod\loc', mounted as '/loc/'
warning: 00:00:00: Search path element "C:\Program Files\Stardock Games\Demigod\mods" does not match any files
info: 00:00:00: DISK: AddSearchPath: 'c:\program files\stardock games\demigod\bindata', mounted as '/'