"acclimation at level 15 is game breaking, and ooze is very very powerful late game when auto-attack damage becomes relevent."
that!
I also think Ooze is the best skill in the game, but i wouldnt like to decrease it (cause i play beast
), but rather strengthened some other skills of weaker DGs.
I dont think Spit is too powerfull itself but only because it stacks! that could/should(?) be changed (but that it can still stack if 2 beasts spat on target). (I would actually wanted to increase Spit IV to deal 200 initial damage because 150 is the same as in Spit III)
Diseased claws & plague arent overpowered (3 skillpoint for 10% movement speed is low actually. On the contrary 1 skill in here (5%) is actually very good! Plague II is small improvement from Plague I.
I'm also curious how exactly does acclimation works. Few questions:
First, is it activated by normal damage (not just spells), i never payed attention to that but i think it is, and that is than really powerfull. Imagine Rook on lvl 20 or even 15 with godstrenght & strong items attacking you with 700 dmg per hit and Acclimation triggers! That brings me to 2 question: does acclimation has a cooldown? Like: it triggers, last 5s, then it cannot be activated for lets say 5s; or it doesnt have cooldown(& that is then i big problem! =overpowered!)
Also, just to note: i think that armor is firstly applied, so maybe 700 dmg wont trigger acclimation if armor (lets say 40% reduction) firstly reduces that dmg to 420 dmg per hit.