All of the issues that you mentioned were existing prior to the patch. I play Oak 99% of the time.
The minions run faster than the Oak
Oak will pause to attack after casting pen. Or if you are running away from a demi, turn cast pen, then he will attack automatically and usually not the demi that you cast pen on but a grunt. Also if you are attacking another demi in a grunt swarm then sometime he will randomly attack a grunt unless you are constantly clicking on the enemy.
The minions have ADDHD and are in desparate need of ritalin (sp?). If you click on them to move somewhere, they may actually get there but will immediately autoattack a tower, grunts or enemy demi. The only time they dont is when they are too far back to be useful at all. At least they don't get hung up on the citadel anymore.
But, the one thing that has changed since the patch is the turning speed for the minions. WHen you direct them to move they now take their sweet time rotating to move. Now this wouldn't be a problem but when their ADDHD kicks in their turning rate returns to what it was before the patch. This makes keeping them out of harms way even more difficult than it was pre-patch.
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