Arma - Elemental SwordMaster
Assassian Forces of Light
Background - havent decided yet someone wants the help that would be great.
Appearance - medium sized man brown hair with custom armor with gems embeded into his armor gloves leggigns and weapons he weilds 2 weapons a katana in his right hand and a Broadsword in his left hand .
Pros:
Great attack speed
Cons:
Low Mana
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#1: Vortex Smash - gathers wind into your sword and releases it as you spin to do aoe dmg to targets.
cast time: 1 sec.
range: has the range of torches fire aoe orver time.
1: spin around doing 200 aoe dmg to targets.
2:spin around doing 400 aoe dmg to targets.
3:spin around doing 600 aoe dmg to targets.
4:spin around doing 800 aoe dmg to targets.
5:when casting the wind you call forth pulls the enemy into range of your attack.(if target is in range of it this just pulls in from escaping if there not in its normal range the can run away)
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#2: Earth Crush - You use the power of wind to launch you at the target while in mid air you charge your sword turning your blade into a hudge chunck of rock smashing your target and dazeing them for a second.
Cast time: instant
range: has the range of vamps teleport
1:Target takes 300 dmg and gets stuned for .5 sec
2:Target takes 500 dmg and gets stuned for 1 sec
3:Target takes 700 dmg and gets stuned for 1.5 sec
4:Target takes 900 dmg and gets stuned for 2 sec
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3: Shadow Bolt - Charge your sword with lighting and darkness then strike your enemy doing dmg and disableing passive effects for a short time.
Cast time: Instant
Range: weapon range
1: strike your target doing 200 dmg and jumping to 4 targets every jump drps its dmg by 10% and disables all buffs for 3 sec.
2:strike your target doing 400 dmg and jumping to 8 targets every jump drps its dmg by 10% and disables all buffs for 6 sec.
3:strike your target doing 600 dmg and jumping to 12 targets every jump drps its dmg by 10% and disables all buffs for 9 sec.
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4: Elemental Rage - You Release all your elemental power into your weapons turning all your damage into magical dmg for a short time.
Cast Time: Instant
1: For 5 seconds turn all your weapon damage into magical damage for a short time
2: For 10 seconds turn all your weapon damage into magical damage for a short time
3: For 15 seconds turn all your weapon damage into magical damage for a short time
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5: Elemental Weapons - Your weapons magical power is sometimes releases when attacking the enemy
(the % chance applies to all the passive procks so if your lucky more than 1 prock can go off).
1: your weapons have a 9% chance to prock one of the weapons elementals deling dmg to the target and applying a effect.
Freeze Slash - on prock chance to deal 100 dmg and slow targets attk and movement speed by 5% for 3 sec
Fire Strike - on prock chance to deal 150 dmg and decreases targets armor by 5% for 3 sec
Darkness Strike - on prock chance to deal 100 dmg and curses target every time they attack they take 25 dmg lasts 3 sec
Lightining Strike - on prock chance deals 75 dmg and bounces to 4 other close targets
2: your weapons have a 12% chance to prock one of the weapons elementals deling dmg to the target and applying a effect.
Freeze Slash - on prock chance to deal 125 dmg and slow targets attk and movement speed by 5% for 4 sec
Fire Strike - on prock chance to deal 175 dmg and decreases targets armor by 5% for 4 sec
Darkness Strike - on prock chance to deal 125 dmg and curses target every time they attack they take 50 dmg lasts 4 sec
Lightining Strike - on prock chance deals 125 dmg and bounces to 8 other close targets
3: your weapons have a 15% chance to prock one of the weapons elementals deling dmg to the target and applying a effect.
Freeze Slash - on prock chance to deal 150 dmg and slow targets attk and movement speed by 5% for 5 sec
Fire Strike - on prock chance to deal 200 dmg and decreases targets armor by 5% for 5 sec
Darkness Strike - on prock chance to deal 150 dmg and curses target every time they attack they take 75 dmg lasts 5 sec
Lightining Strike - on prock chance deals 150 dmg and bounces to 12 other close targets
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6: Elemental Armor - Your Armors magical power is sometimes releases when struck by the enemy
(the % chance applies to all the passive procks so if your lucky more than 1 prock can go off).
1: Your armor has a 5% chance to prock a magical property to protect you for a short duration.
Earth Armor - when it procks it increases your armor by 1000 for 5 sec
Winds Blessing - when it procks it increases your Movent speed by 5% for 5 sec
Natures Protection - when it procks it wraps you in an shield of thorns and everything that hits you takes 10% of the dmg delt back to its source for 5 sec.
Holy Light - when it procks the next time you recieve dmg you are healed for half that amount
2: Your armor has a 10% chance to prock a magical property to protect you for a short duration.
Earth Armor - when it procks it increases your armor by 2000 for 8 sec
Winds Blessing - when it procks it increases your Movent speed by 10% for 8 sec
Natures Protection - when it procks it wraps you in an shield of thorns and everything that hits you takes 15% of the dmg delt back to its source for 8 sec.
Holy Light - when it procks the next time you recieve dmg you are healed for the full amount
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7: Elemental Affinity - your magical procking attacks are granted a chance to crit on target.
1: your procking attacks have a 5% chance to crit dealing x1.0 extra dmg.
2: your procking attacks have a 10% chance to crit dealing x1.5 extra dmg.
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8: Improved Elemental power - increases your weapons and armors prock chance and gives a chance for a special prock to go of if your lucky to get all weapon or armor procks to go off at once.
8a: Improved Elemental Weapon - increases your weapons chance to prock by 5% and grants ability chaos storm.
Chaos Storm - if all weapon procks go off the combined elemental properties creates a unstable area coverign the ares in darkness lighting fire and ice shards fall from the sky dealign heavy dmg to all enemy units in area.
1: if all your weapons procks go off at the same time the procks are consumed then the elemental power creates a chaos storm dealing 1000 dmg to all things infront of where you struck.
8b: Improved Elemental Armor - increases your Armors chance to prock by 5% and grants ability Perfect Guard
Perfect Guard - if all armor procks you get protected they allways say a good defense is a good offence.
1: when all armor abilitys prock the procks are consumed and for 5 sec you are invunrable and 50% of all dmg delt to you is sent back to its source
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this is what i think the chart would look like if i placed the skills in here the number is the skill i listed in here from top to bottem
1 2 3 4 5 6 7 8 9 10 15
1 1 1 1 1 1
2 2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5 ------------------\
--------8
6 6 6 -----------------------------------------------/
7 7 7