"Game Pace - Sorry but HoN wins hands down here, the game is constantly moving and every action counts. You think it drifts along, then were you playing EM?"
LOL! you are deluded by your love for HoN.
Err did you read my next post, where I said I would recommend Demigod to new players.
It helps if you actually read someones contribution.
As it stands, I have played both games quite a lot. Demigod after 60+ hours has very little newness about it. HoN after 60 hours still has heroes I haven't even tried yet.
DG is a great casual player game. The mechanics are solid and there are many things I prefer about it, I like the strategic emphasis. It does have a great hole in content, only having 8 DGs for me, really hurts the game. It limits the combinations in teams and strategies.
Why am I deluded by my love for the game? HoN is always active, there is always something to do. I don't see how the game can drift by. When you are a new player, it may seem like that, because you don't know what to do and there is a lot of choice. The default map is huge compared to DG, DG is very immediate, you know that you head straight to the lane or cap a flag. In HoN, you can run around the map doing nothing. You may think the game just drifts by, especially if you are carried by some good players, however, it is not, you are just playing badly.
The next point for me as well is the frustration of PUG teams. HoN/DoTa is a lot more forgiving, yes a feeder makes it harder, but doesn't completely destroy your chances. A good player with a carry type char can still pull it off for the team. The game goes back and forth a lot. DG doesn't have that at all. You have a feeder = game over, a good player in DG cannot carry a team, the whole team needs to be at least a decent standard.
Both games are not perfect, I would give both a solid 8 out of 10. They are different aspects of the same genre. HoN will win out in terms of longetivity IMO.