Oak+Beast+Regulus combo has one hell of a killer move at level 10:
Pentinence followed by Surge and Snipe+Wrath and Spit+Ooze+Grasp.
How-to:
Oak and UB team up at the health flag, Regulus goes to mana flag. UB and Oak play aggressively and use Pentinence and Spit as often as possible. Regulus plays very defensively at his side and Snipes to other side when possible. There should always be at least one player at a lane so that no experience gets wasted. UB recaps middle flag whenever possible.
If there are 2 enemy Demigods at most at the health flag, pick the one with least health or the possible counter (Healer or Shielder) or the slowest. If he gets into Spit range tell Regulus to get into Snipe range (in between the 2 front towers on your side, a very safe place) and use Pentinence+Spit+Snipe simultaneously. The cast times will ensure the right order of impact. Oak then instantly casts Surge of Faith and Regulus casts his Heaven's Wrath. Pentinence and Snipe-Maim will slow the victim (-26%) so that the Beast (6.3*1.15 = 7.24 speed) can catch up with him even if he flees. Beast turns on Ooze while following him and Grasps as soon as in range. Oak also keeps following and autoattacks, perhaps using Pentinence a second time or using Shield if UB or him get low health. If somehow the enemy should escape beyond the towers there will be a chance of a 2nd Snipe by Regulus which should definitely seal the deal. A weaker variant of this killer move can already be tried from level5 upwards.
The important factors:
- slowing an enemy who thinks he's at a safe distance
- getting close quickly
- stunning him
- dealing insane burst damage
Spell Damage:
- 800+(450+990+250+150)*1.16 = 2934 damage before grasp (Pentinence and Surge and Snipe and Wrath and Spit instant damage) and
- (2*150+2*140+500)*1.16 = 1253 damage during the 2 second stun grasp (2 seconds of Spit and Ooze and Grasp) and
- 5*150*1.16 = 870 damage after the grasp (5 seconds of Spit with Pentinence) and
- 3*150 = 450 damage after the grasp (3 seconds of Spit without Pentinence).
Thus, with Pentinence4, Surge2, Snipe4, Wrath, Spit4, Ooze4 and Grasp2 this amounts to 2934+1253+870+450=5507 spell damage alone if properly timed. Additional Oak autoattack during Grasp and Oak+Beast autoattack after Grasp should be able to kill every Demigod at level 10.
To put this into perspective: A realistic health-stacking Rook (BotF+Banded+Unbreakable+Nimoth+Hauberk+Vlemish) has 6150 health at level 10.
Costs:
* Oak: 750+675= 1425 mana.
* Regulus: 750 mana.
* Beast: 950+1100=2050 mana but gains 2 *(-50)+500 = +400 health.
Builds and Items:
Oak:
- Shield1
- Pentinence1
- Save
- Shield2+Pentinence2
- Surge of Faith1
- Save
- Shield3+Pentinence3
- Save
- Save
- Shield4+Pentinence4+Surge of Faith2
- BotF+Scalemail+Banded
- Priests
- Unbreakable
- Vlemish
- Plenor
- Nimoth (-Scalemail)
Beast:
- Spit1
- Ooze1
- Save
- Spit2+Ooze2
- Grasp1
- Save
- Spit3+Ooze3
- Save
- Save
- Spit4+Ooze4+Grasp2
- BotF+Scalemail+Banded
- Unbreakable
- Vlemish
- Plenor
- Nimoth (-Scalemail)
Regulus:
- Snipe1
- Maim1
- Scope1
- Snipe2
- Maim2
- Mines1
- Snipe3
- Maim3
- Mines2
- Snipe4
- Wrath+Banded+Scaled
- Unbreakable
- Citadel Currency1
- Vlemish
- Boots of Speed
Counters:
- Sedna or Oak can counter by casting Heal or Shield (Orb of Defiance is still too expensive for level 10)
- Rook can counter by using Boulder Roll and escaping
- Erebus can Bat-Swarm away or Mass Charm and escape
Why it could work:
If you look at the playstyle of excellent premades on Cataract you will see that it's almost always 2 DGs at the important health flag and only 1 DG at the mana flag. This assumption is quite important for this combo.
Cataract is on of the best Snipe maps (low cooldown, save positions near lanes where you still get experience, quickly reachable maximum range damage bonus positions) and therefore I do not think Regulus would be a very weak point. He's also got the tower to retreat and the Scope skill lets him play very safely. His sole role is to somehow hold the own lane and give support to the other lane.
I just wanted to show what is possible up to level 10 where almost all skills reach their maximum power.
Oak and UB can also play very defensively when facing 3 DGs at their lane: Pentinence and Spit have quite a range and their damage alone (800+(150+7*150)*1.16+3*150=2642 damage every 10 seconds) can make Demigods retreat when there's no healer around (which is of course not the case in most premades). Their 2 mana helmets each let them spam this skill combo quite often. Meanwhile on the other lane Regulus can easily kill the towers with his Scope upgrade.
Worst Case:
Even if UB or Oak should die after the kill (with Oak's Shield one of them would most probably surive), you'd still have the gold advantage from the kill because the dead enemy Demigod does not get any money for the assist.
Criticism:
- One could argue that Grasp level 2 is not really worth its mana increase (stun duration stays 2 seconds) and that Surge is not worth the damage and speed boost.
- Wrath on Regulus is not worth the extra 290 (250*1.16) damage.
Not criticism:
- "Regulus can not hold his lane against 2 Demigods" -> Of course he can not! But do not forget that the lane on the other side would also would be lost very quickly to Oak+UB.
- "I'll play against you and your handpicked two others playing that combo with my premade any day of the week." -> This is Theorycraft, not a competition.
- "News Flash: Don't get caught in a 3v1. That is all." -> Please re-read my post as you did not understand it.
What do you think?
Is the Rook+Erebus+UB mass stun combo better?
Can it beat the imba Uproot-QoT+Yeti-Sedna+Frost-Nova-TB combo?