In smaller games where I am pit against a good UB most of the game I can pretty easily hold back a UB until about level 12 by building to counter him.
This is assuming:
- It's a smaller game, the other player on their team is not a Sedna, so I can get Bishops without wasting my gold
- He hasn't been fed (he has been fighting me the whole game, I haven't died)
- We aren't fighting in a creep wave or a lane (XP flag on Cataract is the best place to fight him. Regardless of what character you are).
An Ooze UB in a creep wave is much, much stronger than a Ooze UB not in a creep wave because he will Ooze out all your creeps and then his creeps will all dps onto you. This is about 200 dps assuming catapults hit the table (5 x 17 + 2 x 12 + 2 x 30 + 2 x 40 mitigated).
Since I have been combatting him the entire game, I know whether or not he has Spit. If he does, I will have heal 3 or 4, because Spit-Grasp-Ooze does about 1200 damage in 4 seconds. Healing then summoning my Bishops brings me to full hp and begins the countdown for the Bishops which will come about 3 seconds after the next spit.
If he doesn't, and he's pure Ooze, I still need a few points in heal (perhaps even only 1) and a few points in Pounce. Pounce is an extremely mana-efficient burst (except level 1, which sucks), and every point becomes more and more mana-efficient, as you get 200 damage for 125 mana. I can pounce through his pure Ooze. He will have a few hundred more points of HP, armor, and slightly faster attack speed (assuming he has put a few points in Stats) so he is a bit more of a threat to me than a Hybrid.
I obviously have a Sigil because a sigil'd Sedna with Bishops and Healing Wind is healing about 2000 hp every monk tick. He probably has a Sigil as well. The important thing is not that I now have the upperhand on him or anything, it's just that the Ooze UB is a slow and steady attrition build. It is not a burst. All that matters is that you can outlast him. If it's level 11 or so, I might have a point in Silence depending on how the game is going. If I do, I'll get him to low enough HP I think I can finish him in 3 seconds (so the 300+pounce mark), Silence-Pounce-AA and try to stop the Sigil. If I don't, I become heavily disadvantaged. If I do, I just got a lucky kill. Of course, this assumes I have massive amounts of mana and I probably have burnt through most of it by this point.
It doesn't really matter if he has a monk or anything because I have Counter Healing. If his team partner wasted his gold on getting Bishops, all the better.
--
Larger games becomes tougher. Ganks occur, so it's unlikely (even against very good players) that there have been no deaths by level 10-12 or so. There may only be 1 or 2, but that is still about 1k more gold, which may be enough to give him a Narmoth's, which make fighting him much, much harder. But the game plan is still pretty much the same: only fight him out of a creep wave. Either your creeps are past the point of engagment (at their towers, you have their portal that is spamming creeps into your lane) or at the XP flag. You WILL LOSE otherwise. Period.